GZDoom 2.4.0 and QZDoom 1.3.0 released

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Expand view Topic review: GZDoom 2.4.0 and QZDoom 1.3.0 released

Re: GZDoom 2.4.0 and QZDoom 1.3.0 released

by Rachael » Wed Mar 22, 2017 20:02

It's under Dynamic Lights, and it's only going to work in QZDoom until GZDoom's next major release.

Re: GZDoom 2.4.0 and QZDoom 1.3.0 released

by DOOMGABR » Wed Mar 22, 2017 17:51

I cant't find Shadowmaps in QZD 1.3.0 and GZD 2.4.0 :(

Re: GZDoom 2.4.0 and QZDoom 1.3.0 released

by Tiger » Mon Mar 20, 2017 1:15

Awesome stuff!

GZDoom 2.4.0 and QZDoom 1.3.0 released

by Rachael » Mon Mar 20, 2017 0:46

GZDoom 2.4.0 and QZDoom 1.3.0 have been released.

GZDoom 2.4.0:

New render features:
  • Doom64-style color properties for sectors (i.e. different color settings for floor, ceiling, walls and sprites.)
New scripting features:
  • script versioning to account for syntax differences between versions.
  • fully scripted inventory system.
  • fully scripted menu system.
  • scripted event system.
  • printf-style string formatting function for ZScript.
  • dynamic arrays for ZScript.
  • more access to map data from ZScript.
  • user definable actor properties.
  • separation of scripts into UI and Play parts to have better access control
  • exported obituary code to ZScript to allow more flexibility when handling special cases.
  • SectorTagIterator and LineIDIterator classes to search for tags.
Other:
  • added GetActorFloorTexture and GetActorFloorTerrain ACS functions.
  • added new PRINTNAME_ constants for retrieving next and secret next level in ACS.
  • per-sector settable fog density.
  • fixed handling of sector action things with special trigger semantics.
  • true color fonts can be defined in FONTDEFS.
  • added a BOUNCE_NotOnShootables flag to address an old design bug in the bouncing system.
  • added StealthAlpha actor property for defining a minimum visibility value of a stealth monster.
  • and many more smaller additions and fixes.
Download QZDoom 1.3.0:
  • Updated to GZDoom 2.4.0
  • LLVM dependency completely removed
  • Dynamic Lights almost fully implemented in software renderer
  • Shadowmaps for OpenGL
Download

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