by ChupaReaper » Fri Aug 13, 2010 18:19
With this being a reboot I've already got a load of stuff ready done, so for now it's a matter of shuffling things about and tidying up some of the RDDR mess, though it was quite organized so that makes life even easier.
Plans for v0.1 > v0.2:
- Setup the new System pack with things reorganized:
-Items need sorted.
-Particles need to be sorted, I plan on upgrading these too.
-Base files such as KeyConf, LockDefs, Fonts, etc need looked through.
- Setup the new Textures pack:
-Textures need to be more organized, some need to go and space needs to be prepared so new textures can be easily added.
-Splashes and Terrains need to be looked over.
v0.2 Should have the basics for a test map to be made.
As for Requiem, I want to have some of the base elements setup first before I begin working on this project, these include:
-System Pack ready, else nothing will work at all.
-Textures Pack ready, new textures can be added when necessary.
-Ambience Pack sounds ready, it gets boring without good sounds, particle effects like fire and weather, etc will be added later on.
-Obstacle Pack ready, I already have a large selection of obstacles in md2/md3 format so they just need sorted, new stuff can be added on the go.
-Weapon Pack started, the basic weapons from RDDR will do most things early on in the game., the more important stuff can then be worked on when required.
-Demon Creature Pack started, Trites are the first thing encountered so I'll need them first, everything else can then be added on the go.
-Races Pack started, I will need the Human race started up with at least one playable character and a few friend characters with skins, both genders preferable.
-Spells may be included much later on so for now no plans are set for spells, I will hopefully have them working separate to weapons.
-Other Creature Packs and Race Packs wont be in Requiem, at least for now so no work here.
With this being a reboot I've already got a load of stuff ready done, so for now it's a matter of shuffling things about and tidying up some of the RDDR mess, though it was quite organized so that makes life even easier.
[b]Plans for v0.1 > v0.2:[/b]
[list][*]Setup the new System pack with things reorganized:
-Items need sorted.
-Particles need to be sorted, I plan on upgrading these too.
-Base files such as KeyConf, LockDefs, Fonts, etc need looked through.
[*]Setup the new Textures pack:
-Textures need to be more organized, some need to go and space needs to be prepared so new textures can be easily added.
-Splashes and Terrains need to be looked over.[/list]
v0.2 Should have the basics for a test map to be made.
As for Requiem, I want to have some of the base elements setup first before I begin working on this project, these include:
-System Pack ready, else nothing will work at all.
-Textures Pack ready, new textures can be added when necessary.
-Ambience Pack sounds ready, it gets boring without good sounds, particle effects like fire and weather, etc will be added later on.
-Obstacle Pack ready, I already have a large selection of obstacles in md2/md3 format so they just need sorted, new stuff can be added on the go.
-Weapon Pack started, the basic weapons from RDDR will do most things early on in the game., the more important stuff can then be worked on when required.
-Demon Creature Pack started, Trites are the first thing encountered so I'll need them first, everything else can then be added on the go.
-Races Pack started, I will need the Human race started up with at least one playable character and a few friend characters with skins, both genders preferable.
-Spells may be included much later on so for now no plans are set for spells, I will hopefully have them working separate to weapons.
-Other Creature Packs and Race Packs wont be in Requiem, at least for now so no work here.