by DefconRazor32 » Wed Jul 06, 2011 1:09
I had gotten very good feedback from Enjay, The next generation of textures is a hybrid build of open gl and software textures. I will welcome this to be added group the Bio hazard edition. I will adding new textures yes and an even bloodier set of textures that are somewhat bio matter and a few new effects that use the new burning effect. I won't be posting screen shots as of yet but once i release some of the raw textures I'm sure you'll enjoy some of the new textures. I'll be releasing a test build in the next few days and i been working really hard on them. I do have one note to post now this may be a bit weird but a few software textures may be buggy for unknown reasons even tho this fact was just seen recently, I'm suggesting if you see any please use open gl it will fix the texture bugs that software mode creates. When i feel ready I'll release the build with bugs list added so no one gets surprised, well i gotta go finish some more research and get this done so i can continue on my creative merry way.
ok heres the link to the new build i made:
http://www.mediafire.com/?fizdt3554wa6qlr
please use BIOHAZ14 in open gl as it has a software bug and i dunno how to fix it.
As of today I'm fixing some of the bio hazard textures as there are some bad re-texturing and I'll be adding new ones to the mix. I'll be releasing it soon. I'll be also working on a new texture set after i get the bio hazard one's made.
I had gotten very good feedback from Enjay, The next generation of textures is a hybrid build of open gl and software textures. I will welcome this to be added group the Bio hazard edition. I will adding new textures yes and an even bloodier set of textures that are somewhat bio matter and a few new effects that use the new burning effect. I won't be posting screen shots as of yet but once i release some of the raw textures I'm sure you'll enjoy some of the new textures. I'll be releasing a test build in the next few days and i been working really hard on them. I do have one note to post now this may be a bit weird but a few software textures may be buggy for unknown reasons even tho this fact was just seen recently, I'm suggesting if you see any please use open gl it will fix the texture bugs that software mode creates. When i feel ready I'll release the build with bugs list added so no one gets surprised, well i gotta go finish some more research and get this done so i can continue on my creative merry way. :D
ok heres the link to the new build i made: http://www.mediafire.com/?fizdt3554wa6qlr
please use BIOHAZ14 in open gl as it has a software bug and i dunno how to fix it.
As of today I'm fixing some of the bio hazard textures as there are some bad re-texturing and I'll be adding new ones to the mix. I'll be releasing it soon. I'll be also working on a new texture set after i get the bio hazard one's made.