I will put SS when I finished the map. For now, I'm in the work of "take textures/sounds/musics/models".
Title : Giants Citizen Kabuto for GZDoom
Name of Archive: giantscitizenkabuto.wad
Size : great....
Date of launch : much time still....
Authors : Arthur-Kun (me), dudewithaguitar
Source Port : GZDoom
----------
Credits : Arthur-Kun (me
), dudewithaguitar (from giantswd.org)
----------
- Include -
New Level : YES - just originals of Giants :B
New Sounds : YES - just originals of Giants :B
New Musics : YES - just originals of Giants :B
New Graphics: YES - just originals of Giants :B
Dehacked/BEX : no
Demos : YES - Giants have Demos
----------
- Informationss -
Game : not decide, but is probaly the Doom2
Maps # : over 40
Single Player : YES
Cooperative : YES
Deathmatch : YES
Skill Levels : NOT - Giants not have u.u
----------
- Edition -
Base : from zero
Time of work : fuck....
Editor(s) used(s) : Doom Builder 2, Slade³, Giants Toolls zip
Bugs Known : none
Not play in: Zandronum
-----Descrition-------
Well dommers, I have the idea to create a new project: its a conversion of the great game Giants Citizen Kabuto in GZDoom. Can be very crazy for now, but the Giants not is complex. I will, first, get the sprites on Giants and, if is possible, get the models from Giants.
Original multyplayer from Giants not is "cooperative". I not have idea how i will recreate the model. sure, we can't make one "cronstuct base" and other things...
If you not know, Giants is a shooter FPS/TPS, and one RTS.
Only for prove that I'm on a work (and this is NOT A IDEA), this is the process that is used to get textures from GCK:
[spoiler]
The first program open the "gzp" Giants files, called Giants Tools Zip. At center, we have the paste that the textures is saved (export by the tools-zip) and the Format Factory, for convert the original "tga" to "png". The last program is slade³ - i don't need explain for what i use he XD
One and another textures that I get
[/spoiler]
I will put SS when I finished the map. For now, I'm in the work of "take textures/sounds/musics/models".
Title : Giants Citizen Kabuto for GZDoom
Name of Archive: giantscitizenkabuto.wad
Size : great....
Date of launch : much time still....
Authors : Arthur-Kun (me), dudewithaguitar
Source Port : GZDoom
----------
Credits : Arthur-Kun (me :P), dudewithaguitar (from giantswd.org)
----------
- Include -
New Level : YES - just originals of Giants :B
New Sounds : YES - just originals of Giants :B
New Musics : YES - just originals of Giants :B
New Graphics: YES - just originals of Giants :B
Dehacked/BEX : no
Demos : YES - Giants have Demos :D
----------
- Informationss -
Game : not decide, but is probaly the Doom2
Maps # : over 40
Single Player : YES
Cooperative : YES
Deathmatch : YES
Skill Levels : NOT - Giants not have u.u
----------
- Edition -
Base : from zero
Time of work : fuck....
Editor(s) used(s) : Doom Builder 2, Slade³, Giants Toolls zip
Bugs Known : none
Not play in: Zandronum
-----Descrition-------
Well dommers, I have the idea to create a new project: its a conversion of the great game Giants Citizen Kabuto in GZDoom. Can be very crazy for now, but the Giants not is complex. I will, first, get the sprites on Giants and, if is possible, get the models from Giants.
Original multyplayer from Giants not is "cooperative". I not have idea how i will recreate the model. sure, we can't make one "cronstuct base" and other things...
If you not know, Giants is a shooter FPS/TPS, and one RTS.
Only for prove that I'm on a work (and this is NOT A IDEA), this is the process that is used to get textures from GCK:
[spoiler][img]https://lh6.googleusercontent.com/-JAI8_eyittw/UDenPNtmbHI/AAAAAAAAAss/EzST6Ps6Uw8/s512/ss.png[/img]
The first program open the "gzp" Giants files, called Giants Tools Zip. At center, we have the paste that the textures is saved (export by the tools-zip) and the Format Factory, for convert the original "tga" to "png". The last program is slade³ - i don't need explain for what i use he XD
[img]https://lh6.googleusercontent.com/-0XaIptloKmU/UDeoJXQuBTI/AAAAAAAAAtM/xRK1sg6JPWI/s948/sss.png[/img]
One and another textures that I get :D[/spoiler]