by Enjay » Thu Oct 18, 2012 1:45
I've just realised that I've been to your site loads of times for the Quake2 texture stuff. I found it a very useful resource for getting Quake2 set up on my system.
Hi-res textures and models in Doom are a bit of a thorny issue and much blood has been spilled discussing them on forums. A few people love 'em, far more seem to hate 'em and there doesn't seem to be much middle ground (although I think that's the position I occupy).
Personally, I haven't found many textures or models that capture the feel or get the combinations of complimentary texture sets right (though Reinchard666 has been producing some very nice hi-res textures recently) and I think that is what most people's beef with them is. Well, of those people who would accept replacements at all. Some people (quite a few of them) simply don't like their Doom changed and that's a fair enough point of view. We don't seem to have a hi-res replacement pack that is as faithful as, say, the Duke3D one.
So, for my general Dooming, I use GZDoom without hr textures or model replacements. However, I really like what Sitters has been doing with his models for Risen3D over the last year or so. I realise that they won't be to everyone's taste but Sitters seems to have just decided to go with his own interpretations of the monsters (etc) a little. They are still very obviously what they are meant to be (there is no doubt that the imp is an imp and the cyberdemon is a cyberdemon etc etc) but he has allowed his own style to shape them too. As such, I think they hang together pretty well and work a little like a re-skinning of Doom in a slightly different style. Personally, I'm fine with that and I have Risen3D set up to use Sitters' models as a default.
As for the packages that you put up, I think that a lot of the textures are ones that I have seen before and some are quite old and have been superseded in newer texture packs. Similarly the models were mostly "seen befores" too but there were one or two I didn't remember seeing before. The packs that I tried worked well enough and I was able to get GZDoom loading with minimal fuss and using the packs. I can't say that I will play with them too often but their use is easy so I probably will fire the game up with your packs loaded every now and again just for a change of scenery.
I've just realised that I've been to your site loads of times for the Quake2 texture stuff. I found it a very useful resource for getting Quake2 set up on my system.
Hi-res textures and models in Doom are a bit of a thorny issue and much blood has been spilled discussing them on forums. A few people love 'em, far more seem to hate 'em and there doesn't seem to be much middle ground (although I think that's the position I occupy).
Personally, I haven't found many textures or models that capture the feel or get the combinations of complimentary texture sets right (though Reinchard666 has been producing some very nice hi-res textures recently) and I think that is what most people's beef with them is. Well, of those people who would accept replacements at all. Some people (quite a few of them) simply don't like their Doom changed and that's a fair enough point of view. We don't seem to have a hi-res replacement pack that is as faithful as, say, the Duke3D one.
So, for my general Dooming, I use GZDoom without hr textures or model replacements. However, I really like what Sitters has been doing with his models for Risen3D over the last year or so. I realise that they won't be to everyone's taste but Sitters seems to have just decided to go with his own interpretations of the monsters (etc) a little. They are still very obviously what they are meant to be (there is no doubt that the imp is an imp and the cyberdemon is a cyberdemon etc etc) but he has allowed his own style to shape them too. As such, I think they hang together pretty well and work a little like a re-skinning of Doom in a slightly different style. Personally, I'm fine with that and I have Risen3D set up to use Sitters' models as a default.
As for the packages that you put up, I think that a lot of the textures are ones that I have seen before and some are quite old and have been superseded in newer texture packs. Similarly the models were mostly "seen befores" too but there were one or two I didn't remember seeing before. The packs that I tried worked well enough and I was able to get GZDoom loading with minimal fuss and using the packs. I can't say that I will play with them too often but their use is easy so I probably will fire the game up with your packs loaded every now and again just for a change of scenery.