New Risen3D map AI_Base

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Re: New Risen3D map AI_Base

by Enjay » Sun Nov 22, 2020 14:50

They look great. I've always liked your models but I can see how your skills have come on since your early work. Very nice indeed.

Re: New Risen3D map AI_Base

by Rex Claussen » Wed Oct 21, 2020 20:09

The assault rifle looks quite realistic. And I love the design of the circular saw!

Re: New Risen3D map AI_Base

by sitters » Sun Oct 11, 2020 14:58

Finally all weapons ready, two abbspack and all classic doom weapons remodeled. :)
Soon released on https://risen3d.drdteam.org/ ( also some shots there ).

Start again with my map.

Re: New Risen3D map AI_Base

by sitters » Tue Aug 11, 2020 15:00

Yeah , I remodeled all the weapons for the two abbpacks.
Now I cannot avoid replacing the original weapons, they are also dated.

Willem

Re: New Risen3D map AI_Base

by Enjay » Tue Aug 11, 2020 10:49

(Quoted 'cause new page.)
sitters wrote:
Sat Aug 08, 2020 14:42
Made 12 new HUD weapons for the abbs packs,
now I'm slowly picking up my map again. :D
I look forward to seeing those new weapons. Glad the map is still ongoing too.

Re: New Risen3D map AI_Base

by sitters » Sat Aug 08, 2020 14:42

Made 12 new HUD weapons for the abbs packs,
now I'm slowly picking up my map again. :D

Re: New Risen3D map AI_Base

by Enjay » Sat Jun 27, 2020 12:44

And Hicks, in the year in 2179, uses an Ithaca 37 to blast Aliens on LV-426. While the weapon is not double barrelled, it's a mildly interesting fact anyway. The Ithaca dates back to the 1930s (designed 1933 produced from 1937 - hence the name). ;)

Re: New Risen3D map AI_Base

by sitters » Sun Jun 21, 2020 13:48

the double-barreled shotgun has survived since 1875. :D

Re: New Risen3D map AI_Base

by Rex Claussen » Sat Jun 20, 2020 17:32

I love the high-def quality of the screenshot.

[On an unrelated note, does anyone pay attention to the fact that a game's protagonist in a sci-fi environment continues to use an old-fashioned shotgun as a weapon?]

Re: New Risen3D map AI_Base

by sitters » Sat Jun 20, 2020 15:43

Thanks,


Image

Here a shot how it looks in the game, but its still WIP.
We have four weapons now, Abbs does the DED files.

Re: New Risen3D map AI_Base

by Enjay » Sat Jun 20, 2020 13:59

Looks fantastic! Great job.

Re: New Risen3D map AI_Base

by sitters » Sat Jun 20, 2020 9:43

Thanks,

Still active, but first make a new weapon pack for the HUD

Here an small movie example of the supershotgun.

http://www.sitters-electronics.nl/downl ... hotgun.mp4

Willem

Re: New Risen3D map AI_Base

by hawkwind » Mon May 18, 2020 4:13

Nice work as usual. :)

Re: New Risen3D map AI_Base

by helicopter » Sat Mar 07, 2020 21:43

I also remembered doom. I like it very much!

Re: New Risen3D map AI_Base

by sitters » Thu Feb 13, 2020 16:11

Thanks, try to make everything 3D .
Pity don’t have bump or normal maps in R3D.
I go for higher poly count for more detail, Computers are fast enough this days.

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