Bulletthrough glasses and ghost monsters

Post a reply

This question is a means of preventing automated form submissions by spambots.
:D :) :( :o :shock: :? 8) :lol: :x :P :oops: :cry: :evil: :twisted: :roll: :wink: :!: :?: :idea: :arrow: :| :mrgreen: :angel: :angry: :beer: :bfg: :chaingun: :cheers: :blergh:
View more smilies

BBCode is ON
[img] is ON
[flash] is OFF
[url] is ON
Smilies are ON

Topic review

Expand view Topic review: Bulletthrough glasses and ghost monsters

Re: Bulletthrough glasses and ghost monsters

by Rex Claussen » Sun Apr 04, 2010 17:45

Hmm. Strange. All glass is intended to block everything, so you should not be able to shoot through the glass.

Also, those scripts are intended to damage & eventually destroy the enemies behind the glass, not revive them. I wonder what's happening here.

[EDIT: I just went into the map and tried shooting through the glass - the glass blocked all bullets.]

Bulletthrough glasses and ghost monsters

by Gez » Sun Apr 04, 2010 17:29

There are a few areas where you can shoot monsters through glasses, because while they do block projectiles they do not block hitscans. It's a bit of a cheat, but it's not too much of a problem.

The problem appears in MAP05 where there are scripts (25 and 26) that revive monsters (I'm guessing because it changes their state) if you've killed them through the glasses before flicking the switches. Then you've got invulnerable monsters.