Smoother weapons animation.

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Re: Smoother weapons animation.

by Arl » Wed Apr 07, 2021 5:22

Well, this was more of a proof of concept than a finished mod, I don't even know if newer versions of ZDoom or their successors run the wad as when I made it.


(Amazing that this got a response years laters...)

Re: Smoother weapons animation.

by TheUnbeholden » Sun Feb 21, 2021 0:44

Pistol rounds start off at 0 and can't pick up anymore, as in stays at 0 permanently.

Smoother weapons animation.

by Arl » Fri Dec 23, 2016 9:14

Hi, I don't know if this is still in active development or not, but I wish to contribute somehow to this awesome revival of HacX, since I'm not a very good mapper I guess I could only collaborate on graphical stuff.

I have been working on something that could be an interesting improvement, making the weapons animation more fluid (same thing I did for Doom here).

I made an unpolished test wad as a proof of concept:

http://www.mediafire.com/file/bcbn2wbci ... s_Hacx.rar

The wad contains modified DECORATE lines and extra (and edited) frames for:

-Kick
-Reznator
-Pistol
-Tazer
-Stick
-Nuker

Hope you find this promising, or at least interesting to check out.


Thank you for your time.

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