CeeJay wrote:Picking up the Gatling gun also gives you the machine gun.
See previous post. This is vanilla behavior. (S3DNA doesn't have this behavior which is probably a carry over from the SNES version which I think doesn't allow downgrading the hit scan weapon.)
CeeJay wrote:How come you can't replace or do anything with player/usefail
Sounds like this issue:
https://bitbucket.org/Blzut3/ecwolf/pul ... -when/diff
Turns out to be a really complicated fix due to how the engine works and it hasn't been a high enough priority.
CeeJay wrote:player/pain doesn't seem to work properly (add the states, use a digitized sound & go up against the Pacman ghosts and prepared to be ear-raped)
Can probably be improved, but it happens like that since the ghosts do damage on contact (70 times per second).
CeeJay wrote:No surround sound for bosses ???
Boss sound attenuation is on the TODO list.
CeeJay wrote:No misc/keytry ?
I believe this is the same as the usefail? Can't remember if there was a different sound, but it's the same mechanism. In any case the long story short version is at 70fps it's hard to hear some of these sounds so I didn't even know they were there and will be reinstated whenever I can get around to finding the proper solution.
[quote="CeeJay"]Picking up the Gatling gun also gives you the machine gun.[/quote]
See previous post. This is vanilla behavior. (S3DNA doesn't have this behavior which is probably a carry over from the SNES version which I think doesn't allow downgrading the hit scan weapon.)
[quote="CeeJay"]How come you can't replace or do anything with player/usefail[/quote]
Sounds like this issue: https://bitbucket.org/Blzut3/ecwolf/pull-request/5/fixed-fail-sound-didnt-play-when/diff
Turns out to be a really complicated fix due to how the engine works and it hasn't been a high enough priority.
[quote="CeeJay"]player/pain doesn't seem to work properly (add the states, use a digitized sound & go up against the Pacman ghosts and prepared to be ear-raped)[/quote]
Can probably be improved, but it happens like that since the ghosts do damage on contact (70 times per second).
[quote="CeeJay"]No surround sound for bosses ???[/quote]
Boss sound attenuation is on the TODO list.
[quote="CeeJay"]No misc/keytry ?[/quote]
I believe this is the same as the usefail? Can't remember if there was a different sound, but it's the same mechanism. In any case the long story short version is at 70fps it's hard to hear some of these sounds so I didn't even know they were there and will be reinstated whenever I can get around to finding the proper solution.