by NTI » Sun Nov 29, 2015 6:20
Hello.
Probably most of you should remember the NewWolf source port last released nearly 10 years ago. The engine added High Resolution textures and 3d models, indeed back at the time it was the best source port available, until Wolf4SDL and eventually ECWolf came up.
Cutting off the BS, during NewWolf's lifetime, I put my hands in a lot of textures pack for it, but just one of them fully replaced all Wolf3D textures, and this one made my day every day through the years =)
However, at some point I heard about ECWolf, and since this one does seem to have a long and great future ahead, I started to wondering if it would be possible to "port" this NewWolf texture addon to the ECWolf engine.
Only recently I started to look for information about ECWolf modding, but I can't find precisely info about how the source port load external textures, neither the supported image formats (I suppose only PNG)
I have zero knowledge about modding, but before I be willing to learn, would like to know: Is it possible to create a texture pack without recurring to external tools? (only assigning names to the textures so they replace the original ones and place them together in a pack file like in NewWolf)
Hello.
Probably most of you should remember the NewWolf source port last released nearly 10 years ago. The engine added High Resolution textures and 3d models, indeed back at the time it was the best source port available, until Wolf4SDL and eventually ECWolf came up.
Cutting off the BS, during NewWolf's lifetime, I put my hands in a lot of textures pack for it, but just one of them fully replaced all Wolf3D textures, and this one made my day every day through the years =)
However, at some point I heard about ECWolf, and since this one does seem to have a long and great future ahead, I started to wondering if it would be possible to "port" this NewWolf texture addon to the ECWolf engine.
Only recently I started to look for information about ECWolf modding, but I can't find precisely info about how the source port load external textures, neither the supported image formats (I suppose only PNG)
I have zero knowledge about modding, but before I be willing to learn, would like to know: Is it possible to create a texture pack without recurring to external tools? (only assigning names to the textures so they replace the original ones and place them together in a pack file like in NewWolf)