I am reposting from Game Development as this is probably more suitable place:
until now (before ios sdk 8.2) SDL_CreateWindow() with the size 1024x768 and fullscreen flag true scope
, on Retina devices a window would be created correctly but its size would be reported (using SDL_GetWindowSize) as 2048x1536. My app would then detect this sitation and assume that scaing is necessary as getting window of requested size was not possible. Now after rebuilding HEAD against sdk 8.2 SDL_CreateWindow() returns 1024x768. Is that desired? Must I change my code now or is it a bug in HEAD?