Hi Blzut3 .. Thanks!
Alrighty then .. First wolf3d screen: 1.3.9999999.
run make
done
First Wolf3D screen .. 1.3.3
./ecwolf conflict.pk3
ReadConfig: Reading the Configuration.
IWad: Selecting base game data.
W_Init: Init WADfiles.
adding ecwolf.pk3, 72 lumps
adding ./audiot.wl6, 288 lumps
adding ./gamemaps.wl6, 120 lumps
adding ./vgagraph.wl6, 149 lumps
adding ./vswap.wl6, 588 lumps
adding conflict.pk3, 554 lumps
InitGame: Setting up the game...
VL_ReadPalette: Setting up the Palette...
ClassDef: Loading actor definitions.
Invalid frame data for 'ROCKA9'.
Invalid frame data for 'ROCKAG'.
S_Init: Reading SNDINFO defintions.
S_Init: Reading SNDSEQ defintions.
US_Startup: Starting the User Manager.
CreateMenus: Preparing the menu system...
double free or corruption (!prev)
Aborted
============
./ecwolf serpent1.pk3
ReadConfig: Reading the Configuration.
IWad: Selecting base game data.
W_Init: Init WADfiles.
adding ecwolf.pk3, 72 lumps
adding ./audiot.wl6, 288 lumps
adding ./gamemaps.wl6, 120 lumps
adding ./vgagraph.wl6, 149 lumps
adding ./vswap.wl6, 588 lumps
adding serpent1.pk3, 2635 lumps
InitGame: Setting up the game...
VL_ReadPalette: Setting up the Palette...
ClassDef: Loading actor definitions.
S_Init: Reading SNDINFO defintions.
S_Init: Reading SNDSEQ defintions.
US_Startup: Starting the User Manager.
latchcfg.txt:0:0:Warning: Utilizing temporary status bar configuration script.
CreateMenus: Preparing the menu system...
double free or corruption (out)
Aborted
============
./ecwolf
ReadConfig: Reading the Configuration.
IWad: Selecting base game data.
W_Init: Init WADfiles.
adding ecwolf.pk3, 72 lumps
adding ./audiot.wl6, 288 lumps
adding ./gamemaps.wl6, 120 lumps
adding ./vgagraph.wl6, 149 lumps
adding ./vswap.wl6, 588 lumps
InitGame: Setting up the game...
VL_ReadPalette: Setting up the Palette...
ClassDef: Loading actor definitions.
S_Init: Reading SNDINFO defintions.
S_Init: Reading SNDSEQ defintions.
US_Startup: Starting the User Manager.
CreateMenus: Preparing the menu system...
DemoLoop: Starting the game loop...
--
Gho....
Hi Blzut3 .. Thanks!
Alrighty then .. First wolf3d screen: 1.3.9999999.
[code]git checkout 1.3.3[/code]
run make
done
First Wolf3D screen .. 1.3.3
./ecwolf conflict.pk3
ReadConfig: Reading the Configuration.
IWad: Selecting base game data.
W_Init: Init WADfiles.
adding ecwolf.pk3, 72 lumps
adding ./audiot.wl6, 288 lumps
adding ./gamemaps.wl6, 120 lumps
adding ./vgagraph.wl6, 149 lumps
adding ./vswap.wl6, 588 lumps
adding conflict.pk3, 554 lumps
InitGame: Setting up the game...
VL_ReadPalette: Setting up the Palette...
ClassDef: Loading actor definitions.
Invalid frame data for 'ROCKA9'.
Invalid frame data for 'ROCKAG'.
S_Init: Reading SNDINFO defintions.
S_Init: Reading SNDSEQ defintions.
US_Startup: Starting the User Manager.
CreateMenus: Preparing the menu system...
double free or corruption (!prev)
Aborted
============
./ecwolf serpent1.pk3
ReadConfig: Reading the Configuration.
IWad: Selecting base game data.
W_Init: Init WADfiles.
adding ecwolf.pk3, 72 lumps
adding ./audiot.wl6, 288 lumps
adding ./gamemaps.wl6, 120 lumps
adding ./vgagraph.wl6, 149 lumps
adding ./vswap.wl6, 588 lumps
adding serpent1.pk3, 2635 lumps
InitGame: Setting up the game...
VL_ReadPalette: Setting up the Palette...
ClassDef: Loading actor definitions.
S_Init: Reading SNDINFO defintions.
S_Init: Reading SNDSEQ defintions.
US_Startup: Starting the User Manager.
latchcfg.txt:0:0:Warning: Utilizing temporary status bar configuration script.
CreateMenus: Preparing the menu system...
double free or corruption (out)
Aborted
============
./ecwolf
ReadConfig: Reading the Configuration.
IWad: Selecting base game data.
W_Init: Init WADfiles.
adding ecwolf.pk3, 72 lumps
adding ./audiot.wl6, 288 lumps
adding ./gamemaps.wl6, 120 lumps
adding ./vgagraph.wl6, 149 lumps
adding ./vswap.wl6, 588 lumps
InitGame: Setting up the game...
VL_ReadPalette: Setting up the Palette...
ClassDef: Loading actor definitions.
S_Init: Reading SNDINFO defintions.
S_Init: Reading SNDSEQ defintions.
US_Startup: Starting the User Manager.
CreateMenus: Preparing the menu system...
DemoLoop: Starting the game loop...
--
Gho....