by Rex Claussen » Wed Dec 04, 2013 0:28
While the two of you may believe that I have given myself to wine, women, and song [I wish!] I have been laboring away. And not under any misconceptions, mind you. [Ah, well, I decided to give the literary allusion a try, but it has evidently escaped both of you. Heh.]
So in what endeavors have I been so industriously engaged, you ask? For starters, I have pretty much completed the geometry for Map06 of
Rampage-M, and have started on the puzzles and gameplay. A brand-spanking new enemy is being developed for the map, tentatively named
The Wurm. It looks awesome. Trust me.
Next, I have put some more work into
Temple of the Ancients: Redux. No new screenshots yet, but I have been liberally adding 3D architecture, including a very cool and complex stone & iron cross.
Finally, I have resumed reviewing DooM mods. My newest one is of
Escape the Cavern for DooM2.
While the two of you may believe that I have given myself to wine, women, and song [I wish!] I have been laboring away. And not under any misconceptions, mind you. [Ah, well, I decided to give the literary allusion a try, but it has evidently escaped both of you. Heh.]
So in what endeavors have I been so industriously engaged, you ask? For starters, I have pretty much completed the geometry for Map06 of [url=http://www.rampagem.com/]Rampage-M[/url], and have started on the puzzles and gameplay. A brand-spanking new enemy is being developed for the map, tentatively named [i]The Wurm[/i]. It looks awesome. Trust me.
Next, I have put some more work into [url=http://doomnexus.drdteam.org/TA2_Pix.html]Temple of the Ancients: Redux[/url]. No new screenshots yet, but I have been liberally adding 3D architecture, including a very cool and complex stone & iron cross.
Finally, I have resumed reviewing DooM mods. My newest one is of [url=http://doomnexus.drdteam.org/Stuff/review_doom/escavern_review.html]Escape the Cavern[/url] for DooM2.