Temple of the Ancients: Redux

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Re: Temple of the Ancients: Redux

by Rex Claussen » Sat Jan 11, 2014 14:37

Edited my original post with a couple more pics.

Temple of the Ancients: Redux

by Rex Claussen » Fri Jan 10, 2014 4:16

As one or two of you may know, I've been working on giving a face-lift to an old project of mine by the name of Temple of the Ancients. It was developed at a time when ZDooM did not yet support slopes, much less "true" 3D architecture. Using the original 5 map set as a base, I have been adding GZDooM features extensively, including 3D structures when warranted, translucent water, sloped sectors, models, snow effects, oversize (hi-res) textures, etc.

I've completed the first of 2 (and perhaps 4) new maps to be added to the set. It is called "Under the Shadows of Starfrost", and is a snowy terrain with a cathedral at its center. The next map is also on snowy terrain, but will mostly consist of a massive castle. The map is named "In the Castle of the Winter Moon". Anyway, on to the screenshots:

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