Temple of the Ancients: Redux

Post a reply


This question is a means of preventing automated form submissions by spambots.
Smilies
:D :) :( :o :shock: :? 8) :lol: :x :P :oops: :cry: :evil: :twisted: :roll: :wink: :!: :?: :idea: :arrow: :| :mrgreen: :angel: :angry: :beer: :bfg: :chaingun: :cheers: :blergh:
View more smilies

BBCode is ON
[img] is ON
[flash] is OFF
[url] is ON
Smilies are ON

Topic review
   

If you wish to attach one or more files enter the details below.

Expand view Topic review: Temple of the Ancients: Redux

Temple of the Ancients: Redux

by Rex Claussen » Fri Jan 06, 2017 15:03

With development on Paranoiac winding down (and forthcoming release, but don't quote me on that), my interest is being drawn back to an older project of mine. I speak, of course, of Temple of the Ancients: Redux. The pics don't show all the work already done; more pics later.

I already have new weapons, which I'll be incorporating into the game. Also, I have ideas for new (but DooM-based) enemies.

Top