GZDoom Multiplayer?

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Re:

by Pedro ms G » Sun May 30, 2021 17:04

wildweasel wrote: Sun Mar 02, 2008 22:43 1. That's actually pretty straightforward, if you're familiar with the command line. The host just needs to add -HOST to his command line, with a number indicating the total number of players that will be in the game:

Code: Select all

gzdoom.exe -HOST 2
while the people joining need to use -JOIN and then either the host's IP address or the name of their computer:

Code: Select all

gzdoom.exe -JOIN 192.168.1.5
-- or --
gzdoom.exe -JOIN BOBSCOMPY
Alternatively, use ZDL (find it HERE) and have the host select "Multi Co-Op" or "Multi Deathmatch" and the number of players, and the other players select Multi and for the number of players just specify "Joining".

2. Of course! Just add the -FILE switch to the command line and specify which WAD file to use. ZDL of course makes that easier.

3. The same way as you would over a LAN - just make sure the host gives you his/her IP address. It's easy to check that at http://www.whatismyip.com.

4. It works perfectly in multiplayer! I've had numerous successful games using complicated weapon mods like WWHC-Diaz and even total conversions.

5. Unfortunately, I don't believe there is a dedicated server for GZDoom, and it would be difficult to make one, considering that all players must join at the same time due to the way GZDoom works. Sorry, there isn't any in-game joining.
when i use -HOST 2 it starts a deathmatch how do i host a co op game

by sykesccorp » Mon Mar 31, 2008 11:37

you could use zdl it works for both zdoom and gzdoom

by ChupaReaper » Sun Mar 30, 2008 21:40

Perhaps support for in game joining could be a good gzdoom feature request? And I have problems with LAN games, would using the internet instead of LAN be any better?

by wildweasel » Sun Mar 02, 2008 22:43

1. That's actually pretty straightforward, if you're familiar with the command line. The host just needs to add -HOST to his command line, with a number indicating the total number of players that will be in the game:

Code: Select all

gzdoom.exe -HOST 2
while the people joining need to use -JOIN and then either the host's IP address or the name of their computer:

Code: Select all

gzdoom.exe -JOIN 192.168.1.5
-- or --
gzdoom.exe -JOIN BOBSCOMPY
Alternatively, use ZDL (find it HERE) and have the host select "Multi Co-Op" or "Multi Deathmatch" and the number of players, and the other players select Multi and for the number of players just specify "Joining".

2. Of course! Just add the -FILE switch to the command line and specify which WAD file to use. ZDL of course makes that easier.

3. The same way as you would over a LAN - just make sure the host gives you his/her IP address. It's easy to check that at http://www.whatismyip.com.

4. It works perfectly in multiplayer! I've had numerous successful games using complicated weapon mods like WWHC-Diaz and even total conversions.

5. Unfortunately, I don't believe there is a dedicated server for GZDoom, and it would be difficult to make one, considering that all players must join at the same time due to the way GZDoom works. Sorry, there isn't any in-game joining.

GZDoom Multiplayer?

by Janitor » Sun Mar 02, 2008 21:35

a few questions

(1) how does one set up a GZDoom Co-op LAN game?
(2) can custom wads be played with GZDoom multiplayer?
(3) how does one set up a GZDoom co-op game over the internet?
(4) Does DECORATE work in multiplayer?
(5) is there a way to set up a GZDoom dedicated server?

Do not refer me to Skulltag. I do not like skulltag.
links, tips, command line args, etc. would help a lot

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