Post Your Screenshots

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Re: Post Your Screenshots

by Gez » Wed Sep 25, 2013 11:50

"Hardly any pixel" would imply that it's super low-res.

Re: Post Your Screenshots

by cortlong50 » Mon Sep 23, 2013 23:17

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ACR DETAIL. SUPER CLEAN SPRITES! HARDLY ANY PIXELATION.

Re: Post Your Screenshots

by PeskySaurus » Mon Sep 14, 2009 12:23

Enjay wrote:
InsanityBringer wrote:A few old screenshots of Polaris Ice Station...
Those look very atmospheric. "Nice" and cold. You need to do something about those blocky pixelated stars though.
If you don't like that, I can only imagine what you think of my sky, picky bastard. lmao. Nah, I'm just kidding, that's not the final sky anyway, that's a holder I drew up until I finish the maps themselves. I would like to have something that has stars twinkling now that I know how to make animated skies with cameras

Re: Post Your Screenshots

by Gez » Mon Sep 14, 2009 0:13

I decided to try to run a few Vavoom mods in GZDoom. The rule of the game was "no slumped, no new lump, no changes in existing lumps": all I allowed myself to do was use 7z to merge the different pk3s together into a single archive to make it easier to run the mod (just one file to send to GZDoom, not a half-dozen). Instead, the changes needed to make it work were in GZDoom itself. :mrgreen:

So, added support for Vavoom skyboxes, defined a couple of new mapinfo property (nothing more than aliases for existing properties, really) and another tiny tweak of the same kind. The result?
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Victory!
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Glory!
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Or, maybe not. Each face of the cube in this one skybox are rotated 180°.

Apparently, there is a bug in the TGA code, because only one of the skyboxes was displayed correctly. When I converted these textures into PNG, they all worked.

Re: Post Your Screenshots

by InsanityBringer » Mon Sep 14, 2009 0:10

Only problem is though it isn't my texture. I'm using something made by The_Funktasm. I'll see if I could do something though.

Re: Post Your Screenshots

by Enjay » Sun Sep 13, 2009 22:51

InsanityBringer wrote:A few old screenshots of Polaris Ice Station...
Those look very atmospheric. "Nice" and cold. You need to do something about those blocky pixelated stars though.

Re: Post Your Screenshots

by Cherepoc » Sun Sep 13, 2009 21:19

Just funny screenshot
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Re: Post Your Screenshots

by InsanityBringer » Sun Sep 13, 2009 20:25

A few old screenshots of Polaris Ice Station
Spoiler: warning, large
really late edit: DRD Team is acting rather silly replacing punctionation

Re: Post Your Screenshots

by PeskySaurus » Sun Sep 13, 2009 20:22

I can't compare to you guys in detail and style, but keep in mind two things with my pictures: 1. My campaign is designed to be classic Doom II style, no jumping or crouching or mouse look. If I want to mouse look, I'll play Quake. This is to be played with CTRL firing and the arrows moving. lol 2. I don't use diagonal floors and ceilings for reasons stated above. I am however going to have a custom boss at the end, and I use ACS scripting for a few things (like fog, light color, and level name display.) Anyways, it's a 9 level campaign (Doom 1 style, still using Doom II though. I just refuse to make 30 fucking levels, I'm struggling with 9.)

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^^^^^^^^^^^(In this picture, that light is actually moving, {21 - light phased, that thingy}, which obviously you can't tell from the screeny.)^^^^^^^^^^^^
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Anyways thanks for uhm ... looking. rofl

Re: Post Your Screenshots

by Dutch Devil » Thu Jul 02, 2009 11:27

North Italy Dolomites, were staying near lake Caldonazzo. We will probably going to visit lake Garda and Venice as well.

Re: Post Your Screenshots

by Remmirath » Wed Jul 01, 2009 22:38

Dutch Devil wrote:This thread needs some attention again. This is an old map that I am updating at the moment, I wasn't happy with the original. I'll probably will finish this map after my vacation in Italy.
You coming in Italy? :D

Where are you planning to go?

Re: Post Your Screenshots

by Dutch Devil » Wed Jul 01, 2009 18:10

This thread needs some attention again. This is an old map that I am updating at the moment, I wasn't happy with the original. I'll probably will finish this map after my vacation in Italy.

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by InsanityBringer » Thu Jun 12, 2008 3:53

Started working on a new project. I decided to do a little doom 64ish lighting for one of the maps. Here's the result

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by Dutch Devil » Sat Jan 19, 2008 22:54

An old map which isn't made by me but it is one of those early maps that I've played and has become one of my favourite maps the author is unknown to me the wad didn't came with an textfile the wad name is 11FORTK2.WAD and I got it from my maximum doom cd that comes with "Depths of DooM"

I've given it and small makeover new textures from heretic changed gameplay fix errors and let run fine on DooM95 just for the fun of it :p I've been doing it for my own pleasure its not going to be released since its not my work.
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I've searched the archives for this map but couldn't find it I guess its not in there.

by KeksDose » Sun Jan 13, 2008 18:17

It's the Doom64 SSG, if I recall correctly.

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