by Rex Claussen » Wed Jun 20, 2018 14:40
June 20: 2018: I have completed mapping on one Xen map, and have made reasonable progress on a space station map that will occupy Map slot 29, and will serve as a hub. The execution of his map has proven to be a major pain in the butt-hocks for two reasons: First, it is a circular space station (more like a torus/donut) with a central "spindle" connected to the outer ring; working with circular structures is always a challenge, because of the odd angles and linedef lengths/texturing. Second, the outer ring is virtually completely 3D, with sloped ceilings and floors, and having 2 levels. Oh, joy! Imagine the fun I'm having inserting new sectors to be sandwiched between sloped 3D ceilings and sloped 3D floors, all with odd angles (making texture choices challenging).
On a separate note, I considered making the Xen hub the one for the Otis Shift maps. The problem, however, is one of "logic" (if there is such a thing in sci-fi computer games). Rolf Bellmer or Gordon Freeman can jump around in Xen space with abandon, as they have their HEV suits (which, presumably, include self-contained breathing apparatus). Otis, on the other hand, doesn't. In other words, he would choke on the different Xen atmosphere, and his adventures would be brief, indeed. Ah, well; back to the drawing board.
June 20: 2018: I have completed mapping on one Xen map, and have made reasonable progress on a space station map that will occupy Map slot 29, and will serve as a hub. The execution of his map has proven to be a major pain in the butt-hocks for two reasons: First, it is a circular space station (more like a torus/donut) with a central "spindle" connected to the outer ring; working with circular structures is always a challenge, because of the odd angles and linedef lengths/texturing. Second, the outer ring is virtually completely 3D, with sloped ceilings and floors, and having 2 levels. Oh, joy! Imagine the fun I'm having inserting new sectors to be sandwiched between sloped 3D ceilings and sloped 3D floors, all with odd angles (making texture choices challenging).
On a separate note, I considered making the Xen hub the one for the Otis Shift maps. The problem, however, is one of "logic" (if there is such a thing in sci-fi computer games). Rolf Bellmer or Gordon Freeman can jump around in Xen space with abandon, as they have their HEV suits (which, presumably, include self-contained breathing apparatus). Otis, on the other hand, doesn't. In other words, he would choke on the different Xen atmosphere, and his adventures would be brief, indeed. Ah, well; back to the drawing board.