by Paul » Wed Sep 16, 2009 9:46
I didn't like Doom3 that much. It was far too linear and albeit the incredible atmosphere and artwork it was a lackluster. A lot to see, but not much to experience. It is a good game to play once and then shelf it as a dust collector, which is the politics for game designers now anyways - the game is bought, money is made so everyone is happy. Ya, except the players seeking really awesome games (that's like uhh 70% of players out there?)
I really hated Doom3 on the beginning of the game. The Alpha Labs were horrendously repetitive, dark and featuring exact monsters. The game really picked me up though in Hell, but it was such an artistic, epic, Dante's version of Hell it didn't amaze me really. It just wasn't scary and cruel enough to be "a true hell" in my honest opinion.
The ENPro plant and Delta Labs were very nicely designed and so were the final areas (the Dig Sites). Combat in general was good, the learning curve was very well established and the weapons were tactical enough to all have situations to use them. Unfortunately a lot of battles were very repetitive - here some monsters, there some monsters, fire, dodge etc. Due to the levels' linearity there was only a single approach to the situation, no need to think a different strategy, which is bad IMO. However the shootout with Cacos in the caverns, or the fight with the Guardian were simply amazing. Ocasional hardened combat with a bunch of enemies were also a nice touch, but like I said it was ocasional.
Story is your usually affair with a scientific experiment going wrong and a space base being overrun by monsters, nothing new or spectacular. There was a nice twist however when you were given the choice to send out a distress call to Earth. Gotta tell you the truth, I knew what Kelly was plotting when he wanted the fleet to get on Mars
So I followed Swan's advice, heh. That was one of the more brilliant elements of the game.
Personnal Logs smell of System Shock, but instead of building up atmosphere there's too much to hear and ponder on. Text over form in this case. Plus, Doom 3 is an action game, so an ocasionaly sitting down and listening to someone babbling about some experiments making people have killer headaches are kinda out of place. Plus, a story being uncovered with the use of logs and messages, the further we go the more we know, is good when you DON'T know the final objective. In Doom3 it is evident from the start - Hell invaded Mars, Betruger went nuts, remedy the situation, so what's the point telling what went here and what went there.
Doom3 stands out as a game that is very attractive, like a sexy person, but inside it doesn't have a lot to offer with some cool ideas and a bit of boredom. A Mediocre game in this case with gameplay not far from productions like Unreal, Red Faction and such - move forward and blaze guns. Nothing amazing, but nothing horrendous either. Doom3 obviously was designed to sell well. Did it play well? Well, you have to answer that question yourself. For me it was a nice adventure, but nothing more. Definitely not something you would have expected from the descendant of the game that started the FPS craze.
I didn't like Doom3 that much. It was far too linear and albeit the incredible atmosphere and artwork it was a lackluster. A lot to see, but not much to experience. It is a good game to play once and then shelf it as a dust collector, which is the politics for game designers now anyways - the game is bought, money is made so everyone is happy. Ya, except the players seeking really awesome games (that's like uhh 70% of players out there?)
I really hated Doom3 on the beginning of the game. The Alpha Labs were horrendously repetitive, dark and featuring exact monsters. The game really picked me up though in Hell, but it was such an artistic, epic, Dante's version of Hell it didn't amaze me really. It just wasn't scary and cruel enough to be "a true hell" in my honest opinion.
The ENPro plant and Delta Labs were very nicely designed and so were the final areas (the Dig Sites). Combat in general was good, the learning curve was very well established and the weapons were tactical enough to all have situations to use them. Unfortunately a lot of battles were very repetitive - here some monsters, there some monsters, fire, dodge etc. Due to the levels' linearity there was only a single approach to the situation, no need to think a different strategy, which is bad IMO. However the shootout with Cacos in the caverns, or the fight with the Guardian were simply amazing. Ocasional hardened combat with a bunch of enemies were also a nice touch, but like I said it was ocasional.
Story is your usually affair with a scientific experiment going wrong and a space base being overrun by monsters, nothing new or spectacular. There was a nice twist however when you were given the choice to send out a distress call to Earth. Gotta tell you the truth, I knew what Kelly was plotting when he wanted the fleet to get on Mars ;) So I followed Swan's advice, heh. That was one of the more brilliant elements of the game.
Personnal Logs smell of System Shock, but instead of building up atmosphere there's too much to hear and ponder on. Text over form in this case. Plus, Doom 3 is an action game, so an ocasionaly sitting down and listening to someone babbling about some experiments making people have killer headaches are kinda out of place. Plus, a story being uncovered with the use of logs and messages, the further we go the more we know, is good when you DON'T know the final objective. In Doom3 it is evident from the start - Hell invaded Mars, Betruger went nuts, remedy the situation, so what's the point telling what went here and what went there.
Doom3 stands out as a game that is very attractive, like a sexy person, but inside it doesn't have a lot to offer with some cool ideas and a bit of boredom. A Mediocre game in this case with gameplay not far from productions like Unreal, Red Faction and such - move forward and blaze guns. Nothing amazing, but nothing horrendous either. Doom3 obviously was designed to sell well. Did it play well? Well, you have to answer that question yourself. For me it was a nice adventure, but nothing more. Definitely not something you would have expected from the descendant of the game that started the FPS craze.