Doom 4!

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Re: Doom 4!

by PeskySaurus » Wed Sep 16, 2009 21:15

rofl

Re: Doom 4!

by Pluck101 » Wed Sep 16, 2009 12:32

lol that should be a new math formula
N+A=F
(Narcotics plus Anything equals Fun)

It could be called the PeskySaurus Therum

Re: Doom 4!

by Enjay » Wed Sep 16, 2009 9:51

Paul wrote:A lot to see
... but no way to see it. ;)

Yeah, actually, your last paragraph pretty much sums up Doom3 for me too.

From what PeskySaurus said, it would seem the best way to make Doom3 into a good game is to get stoned before playing it. Other wise, it's just mediocre. ;)

Re: Doom 4!

by Paul » Wed Sep 16, 2009 9:46

I didn't like Doom3 that much. It was far too linear and albeit the incredible atmosphere and artwork it was a lackluster. A lot to see, but not much to experience. It is a good game to play once and then shelf it as a dust collector, which is the politics for game designers now anyways - the game is bought, money is made so everyone is happy. Ya, except the players seeking really awesome games (that's like uhh 70% of players out there?)

I really hated Doom3 on the beginning of the game. The Alpha Labs were horrendously repetitive, dark and featuring exact monsters. The game really picked me up though in Hell, but it was such an artistic, epic, Dante's version of Hell it didn't amaze me really. It just wasn't scary and cruel enough to be "a true hell" in my honest opinion.

The ENPro plant and Delta Labs were very nicely designed and so were the final areas (the Dig Sites). Combat in general was good, the learning curve was very well established and the weapons were tactical enough to all have situations to use them. Unfortunately a lot of battles were very repetitive - here some monsters, there some monsters, fire, dodge etc. Due to the levels' linearity there was only a single approach to the situation, no need to think a different strategy, which is bad IMO. However the shootout with Cacos in the caverns, or the fight with the Guardian were simply amazing. Ocasional hardened combat with a bunch of enemies were also a nice touch, but like I said it was ocasional.

Story is your usually affair with a scientific experiment going wrong and a space base being overrun by monsters, nothing new or spectacular. There was a nice twist however when you were given the choice to send out a distress call to Earth. Gotta tell you the truth, I knew what Kelly was plotting when he wanted the fleet to get on Mars ;) So I followed Swan's advice, heh. That was one of the more brilliant elements of the game.

Personnal Logs smell of System Shock, but instead of building up atmosphere there's too much to hear and ponder on. Text over form in this case. Plus, Doom 3 is an action game, so an ocasionaly sitting down and listening to someone babbling about some experiments making people have killer headaches are kinda out of place. Plus, a story being uncovered with the use of logs and messages, the further we go the more we know, is good when you DON'T know the final objective. In Doom3 it is evident from the start - Hell invaded Mars, Betruger went nuts, remedy the situation, so what's the point telling what went here and what went there.

Doom3 stands out as a game that is very attractive, like a sexy person, but inside it doesn't have a lot to offer with some cool ideas and a bit of boredom. A Mediocre game in this case with gameplay not far from productions like Unreal, Red Faction and such - move forward and blaze guns. Nothing amazing, but nothing horrendous either. Doom3 obviously was designed to sell well. Did it play well? Well, you have to answer that question yourself. For me it was a nice adventure, but nothing more. Definitely not something you would have expected from the descendant of the game that started the FPS craze.

Re: Doom 4!

by PeskySaurus » Wed Sep 16, 2009 8:51

screw the haters, doom 3 was fucking fantastic. it didn't compare to the originals though, but i had a blast having to peak my flashlight nervously into corners and then swapping to my gun just in time as my heart jumped. i was also a light weight stoner back then, and i got REALLY REALLY high before playing it, alone at night during a thunderstorm with the lights off.... and it just really made me think... what if there REALLY IS a hell? how would it be that its so awful no mortal can fathom it while on this earth? and the games atmosphere kept that chilling thought process alive. the hell part was kinda dissapoint, but the parts right before it were freaky as SHIT, delta labs and such.

Re: Doom 4!

by MartinHowe » Wed Sep 16, 2009 8:40

"Doom3 wasn't even Doom"

Exactly - and when it came out my computer of the time couldn't run it anyway.
The only reason to buy Doom3 would be to run HeXen: Edge of Chaos which looks as if it will be awesome.

Re: Doom 4!

by Firebrand » Tue Sep 15, 2009 18:46

Bishop wrote:Doom 3 is only a game I can only really love to play once. It's not the type of game that I can play several times over and enjoy just as much as the first time, sadly.
I completely agree with you there :(. I hope Doom4 can fix most of these problems (but I really doubt it myself).

Re: Doom 4!

by Sussudio » Tue Sep 15, 2009 15:30

I almost didn't finish the Doom3 demo, it was boring as hell and you couldn't see shite, but the real disappointment comes with everything I was expecting would return from classic Doom that never made it, specially the enemies (and what's with the caco looking more like a pain elemental?)

Doom 4? come on, Doom3 wasn't even Doom.

Re: Doom 4!

by Enjay » Mon Jun 22, 2009 9:23

Pluck101 wrote:as for the repetitive texture rant i think that even if you had an unlimited budget (as said in the Doom3 intro explaining the UAC) the last thing you would be worrying about was sprucing up every hallway in your gigantic base on another planet to make you say "ooh, ahh! Thats a real pick-me-up to see this wall different from that one!".
Possibly true. However, the game is not reality. You view the world through a very restricted portal (both in size/FOV and the other things that it can show you - eg, the sights, sounds, details and smells of Alpha sector may be quite different to Delta if you were actually there) so clues to help you orientate yourself need to be more obvious.

Also, remember that a game is supposed to be, first and foremost, fun. It's something that you do for entertainment. If a little reality has to be sacrificed, then so be it. For example, the reality of a day in the field with the army is going to a wood somewhere, setting up an OP (observation post) then sitting there for 8 hours getting cold wet and tired whilst trying not to fall asleep, then having your relief turn up and you just go away again having done nothing all day/night. How many "realistic" military games let you do that though? None. Why? No matter how realistic it would be, it's not fun.

Re: Doom 4!

by Pluck101 » Mon Jun 22, 2009 3:03

Seeing as Doom was my very first video-game (SNES port For the Win!) i still have very hopes for Doom4 even after the dissapointment of Doom3. My opinion on Doom III (because everyone is expressing there's on this topic even though the title clearly says "Doom 4!" and not "Doom 3 rant!") is it was a decent game with a dragging feel to the campaign, completely moronic multiplayer, and as for the repetitive texture rant i think that even if you had an unlimited budget (as said in the Doom3 intro explaining the UAC) the last thing you would be worrying about was sprucing up every hallway in your gigantic base on another planet to make you say "ooh, ahh! Thats a real pick-me-up to see this wall different from that one!". but i do agree with the stupidity of having a kick-ass engine that has the ability to render awesome textures... and very little lighting to see the awesome (albeit repetitive) textures. There!

Re: Doom 4!

by Bishop » Wed Jun 17, 2009 8:00

I just enjoyed it. Had no serious problem with the way it plays, that's all I was saying.
Something I did leave out: Doom 3 is only a game I can only really love to play once. It's not the type of game that I can play several times over and enjoy just as much as the first time, sadly.

Re: Doom 4!

by Enjay » Tue Jun 16, 2009 20:01

Bishop wrote:Was dark, eerie (even spooky), occasionnal suprises, never knew what was coming around the corner... the kind of stuff that I like.
For me, that would read: It was too dark too much of the time. It was devoid of any real atmosphere and full of expected "shocks" with a very obvious pattern to the gameplay which made it utterly predictable.
Bishop wrote:the weapons system was sufficient to jet the job done. as well as the flashlight, reloading weapons, and limited running added some realism and made the player apply some strategy in order to make it out alive.
The weapons system was poor. The weapons were generally slightly weak feeling, not particularly good looking and sounded almost impotent. The flashlight quickly became an annoyance that meant you peered at a small part of the game through an illuminated portal yet had to switch to darkness to fire your weapon - how unrealistic given that present day soldiers are equipped with lights on their weapons. The reloading system was inconsistent with the pace of the game and frustrating in sequences where they (repeatedly) swamped you with hordes of small, annoying, jumping enemies.
Bishop wrote:Not to mention the archetecture and detail in the maps was fantastic IMO.
Much of the architecture looked amazing. There was lots of detail, some nice echoes back to the old Doom computer textures and the older section of the site was suitably "distressed" looking. However, it was also very samey, and all these nice details became bland and boring very quickly as you entered yet another corridor that looked just like the previous one (only to have an imp teleport in front and behind you yet again). Of course, I might have had a higher opinion of the architecture if I actually had enough light to see it properly.
Bishop wrote:The only major fault about it is that too many people tend to compare this with classic doom, which they shouldn't because this has nothing to do with classic doom, it's totally different, practically a different game. Ah well, take it or leave it. The only reason that I would call it doom is because the weapons and monsters are inherited from Doom and Doom II, as well as the plot and story. Basically a more modern representation of the grand classic.
Hoping that Doom 4 will please me just as much as the last. Maybe even more.... who knows.
I don't compare it to the original game. I think that early in the development I had high hopes that it might have similar gameplay, However, it quickly became apparent that it wasn't intended that way. So, I just looked forward to it being the amazing game that Tod Hollenshead promised us. It wasn't. It is a different game from Doom. One is an absolute classic, a genre creating, infinitely replayable masterpiece. The other is Doom3. I couldn't care less whether they call their next game Doom4 or not. Doom is more than a name. I have no great expectations for Doom4. If people whose opinions I trust seem to like it, then I might buy it. However, I'm not holding my breath waiting for a good game because I have significant doubts over id's ability to deliver on that these days. I hope it is fantastic because it means that I can have fun with it, but I don't expect it to be.

I think, perhaps, you and I played different Doom3s. ;)

Re: Doom 4!

by Bishop » Tue Jun 16, 2009 18:19

I liked doom 3 personally. Gameplay had nothing to do with classic doom of course. (which I love as well)
Was dark, eerie (even spooky), occasionnal suprises, never knew what was coming around the corner... the kind of stuff that I like. the weapons system was sufficient to jet the job done. as well as the flashlight, reloading weapons, and limited running added some realism and made the player apply some strategy in order to make it out alive. Not to mention the archetecture and detail in the maps was fantastic IMO.
The only major fault about it is that too many people tend to compare this with classic doom, which they shouldn't because this has nothing to do with classic doom, it's totally different, practically a different game. Ah well, take it or leave it. The only reason that I would call it doom is because the weapons and monsters are inherited from Doom and Doom II, as well as the plot and story. Basically a more modern representation of the grand classic.
Hoping that Doom 4 will please me just as much as the last. Maybe even more.... who knows.

Re: Doom 4!

by Graf Zahl » Sun Jun 14, 2009 23:02

In today's market the only thing that counts is selling the visuals. Once the customers got the game it's too late and the publisher has the money.

Re: Doom 4!

by Dutch Devil » Sun Jun 14, 2009 18:25

It often makes me wonder what type of people playtest this game, wouldn't they experience the game exactly the same way as we do? Or do they not pay any attention to these things, but focus more on the bugs.

I agree with the comments here, doom 3 got boring pretty fast. It has an shitty replay value and fails horribly on multiplayer. I did bought the expansion pack hoping it was more fun, but after an few levels I was allready fed up with it.

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