by Enjay » Sun Feb 19, 2006 13:38
farlowj wrote:You know, it could just be that people don't want to make new sprites for their mods, so they use the original monsters, and the only story that really fits with the old monsters involves teleporting and that crap.
Oh, absolutely. If you want to make a level, then the obvious thing to do is to stick with the basic theme of the game. Departing from the original theme can very quickly make the original game resources inappropriate - and therefor a whole bunch of extra work looms over the horizon.
What's more, the original stories are usually pretty entertaining and part of what attracted the player to the game in the first place. Changing them means potentially a less appealing story/game with less well made or balanced monsters, less good looking textures but all taking more work.
However, it does get a be same-old same-old. I wonder how many WADs in the archive basically repeat the Doom story in their text file.
[quote="farlowj"]You know, it could just be that people don't want to make new sprites for their mods, so they use the original monsters, and the only story that really fits with the old monsters involves teleporting and that crap.[/quote]
Oh, absolutely. If you want to make a level, then the obvious thing to do is to stick with the basic theme of the game. Departing from the original theme can very quickly make the original game resources inappropriate - and therefor a whole bunch of extra work looms over the horizon.
What's more, the original stories are usually pretty entertaining and part of what attracted the player to the game in the first place. Changing them means potentially a less appealing story/game with less well made or balanced monsters, less good looking textures but all taking more work.
However, it does get a be same-old same-old. I wonder how many WADs in the archive basically repeat the Doom story in their text file.