Mapinfo is not working for me. Here is the script that I made:
Spoiler: CHJ_Christopher Switch MAPINFO
map MAP01
{
next = "MAP02"
sky1 = "CLDSKY1"
}
map MAP02
{
next = "MAP03"
sky1 = "CLDSKY1"
}
map MAP03
{
next = "MAP04"
sky1 = "CLDSKY1"
}
map MAP04
{
next = "MAP05"
sky1 = "CLDSKY1"
}
map MAP05
{
next = "MAP06"
sky1 = "CLDSKY1"
}
map MAP06
{
next = "MAP07"
sky1 = "CLDSKY1"
}
map MAO07
{
next = "MAP08"
sky1 = "CLDSKY1"
}
map MAP08
{
next = "MAP09"
sky1 = "CLDSKY1"
}
map MAP09
{
next = "MAP10"
sky1 = "CLDSKY1"
}
map MAP10
{
next = "MAP11"
sky1 = "CLDSKY1"
}
map MAP11
{
next = "MAP12"
sky1 = "CLDSKY1"
}
map MAP12
{
Next = "MAP13"
sky1 = "CLDSKY1"
}
map MAP13
{
next = "MAP14"
sky1 = "CLDSKY1"
}
map MAP14
{
next = "MAP15"
sky1 = "CLDSKY1"
}
map MAP15
{
next = "MAP16"
secretnext = "MAP31"
sky1 = "CLDSKY1"
}
map MAP16
{
next = "MAP17"
sky1 = "CLDSKY1"
}
map MAP17
{
next = "MAP18"
sky1 = "CLDSKY1"
}
map MAP18
{
next = "MAP19"
sky1 = "CLDSKY1"
}
map MAP31
{
next = "MAP16"
secretnext = "MAP32"
sky1 = "CLDSKY1"
}
map MAP32
{
next = "MAP16"
sky1 = "CLDSKY1"
}
When I test a map in Doom builder to try out my new sky (i did another method of making a new sky but only half of it showed up and that's why I made this script) I get an error message from GZDoom:
Code: Select all
Script error, "CHJ_CH~1.WAD:MAPINFO" line 3:
MAP02: Unknown top level keyword
Does anybody know how to fix this?
If anybody is curious about why only half the sky appeared and why I made this script, it is because the originally named RSKY1 size was set to 256x128, only making half of the texture appear. I renamed the sky, removed the second three, and came up with this mapinfo script.
Mapinfo is not working for me. Here is the script that I made:
[spoiler=CHJ_Christopher Switch MAPINFO]map MAP01
{
next = "MAP02"
sky1 = "CLDSKY1"
}
map MAP02
{
next = "MAP03"
sky1 = "CLDSKY1"
}
map MAP03
{
next = "MAP04"
sky1 = "CLDSKY1"
}
map MAP04
{
next = "MAP05"
sky1 = "CLDSKY1"
}
map MAP05
{
next = "MAP06"
sky1 = "CLDSKY1"
}
map MAP06
{
next = "MAP07"
sky1 = "CLDSKY1"
}
map MAO07
{
next = "MAP08"
sky1 = "CLDSKY1"
}
map MAP08
{
next = "MAP09"
sky1 = "CLDSKY1"
}
map MAP09
{
next = "MAP10"
sky1 = "CLDSKY1"
}
map MAP10
{
next = "MAP11"
sky1 = "CLDSKY1"
}
map MAP11
{
next = "MAP12"
sky1 = "CLDSKY1"
}
map MAP12
{
Next = "MAP13"
sky1 = "CLDSKY1"
}
map MAP13
{
next = "MAP14"
sky1 = "CLDSKY1"
}
map MAP14
{
next = "MAP15"
sky1 = "CLDSKY1"
}
map MAP15
{
next = "MAP16"
secretnext = "MAP31"
sky1 = "CLDSKY1"
}
map MAP16
{
next = "MAP17"
sky1 = "CLDSKY1"
}
map MAP17
{
next = "MAP18"
sky1 = "CLDSKY1"
}
map MAP18
{
next = "MAP19"
sky1 = "CLDSKY1"
}
map MAP31
{
next = "MAP16"
secretnext = "MAP32"
sky1 = "CLDSKY1"
}
map MAP32
{
next = "MAP16"
sky1 = "CLDSKY1"
}[/spoiler]
When I test a map in Doom builder to try out my new sky (i did another method of making a new sky but only half of it showed up and that's why I made this script) I get an error message from GZDoom:
[code]Script error, "CHJ_CH~1.WAD:MAPINFO" line 3:
MAP02: Unknown top level keyword[/code]
Does anybody know how to fix this?
If anybody is curious about why only half the sky appeared and why I made this script, it is because the originally named RSKY1 size was set to 256x128, only making half of the texture appear. I renamed the sky, removed the second three, and came up with this mapinfo script.