by HellBlade64 » Sun Sep 04, 2016 17:27
So some of you surely know what Doom64 EX is, if you don't... in a nutshell, Doom64 EX is a PC-Port of the N64 exclusive Doom 64, it was made by Sam Villareal and runs on his own engine called "Kex Engine". Anyways, he made a custom version of Doom Builder (aptly called Doom Builder 64). Needless to say, Doom64 EX is very good port of Doom 64, featuring a smooth 60 frames, and among other things, online multiplayer (it's still very WIP as far as I know). Though, I'm not sure I can say the same for DB64. It's not BAD by any means, just... well, sort of dated. I think it was built from a version of Doom Builder 1, that's my guess anyways, because I don't see the flats from the grid mode, only in 3D Mode can I see 'em.
So ANYWAYS, my question is, would it be possible to somehow implement Doom 64 map format compatibility into GZDoom Builder? I'd guess the answer might be "no" or "Yes, but it'd take some time."
Thanks for your time.
So some of you surely know what Doom64 EX is, if you don't... in a nutshell, Doom64 EX is a PC-Port of the N64 exclusive Doom 64, it was made by Sam Villareal and runs on his own engine called "Kex Engine". Anyways, he made a custom version of Doom Builder (aptly called Doom Builder 64). Needless to say, Doom64 EX is very good port of Doom 64, featuring a smooth 60 frames, and among other things, online multiplayer (it's still very WIP as far as I know). Though, I'm not sure I can say the same for DB64. It's not BAD by any means, just... well, sort of dated. I think it was built from a version of Doom Builder 1, that's my guess anyways, because I don't see the flats from the grid mode, only in 3D Mode can I see 'em.
So ANYWAYS, my question is, would it be possible to somehow implement Doom 64 map format compatibility into GZDoom Builder? I'd guess the answer might be "no" or "Yes, but it'd take some time."
Thanks for your time.