by ellmo » Wed Jun 21, 2006 12:32
I've played it through. What
Paul and
jimmy91 said, was mostly true. The map is nicely designed with all those locations I'm willing to see in any map - dining room, some private quarters, a bridge and all that.
The gun replacements were unnecessary - in my humble opinion - as they are worse that default ones, and have absolutely shitty sounds. I remeber playing the old
Star Trek Doom quite a while ago, so those weapons are old and a bit ugly... not to say they're repetitive.
But what concerns your map - It's very good you're going towards much more vivid and much more ambitious projects. The
so-called community definitely lacks mappers with ability to create IMMERSIVE, and realistic environments. Most of them say that's beacuse Doom was never meant to be realistic. BULLSHIT! And you're on the right path to show them, they're wrong.
I'm awaiting more starships, spacestations and cities from you.
and BTW: The music here
_SUCKS_ 
I've played it through. What [b]Paul[/b] and [b]jimmy91[/b] said, was mostly true. The map is nicely designed with all those locations I'm willing to see in any map - dining room, some private quarters, a bridge and all that.
The gun replacements were unnecessary - in my humble opinion - as they are worse that default ones, and have absolutely shitty sounds. I remeber playing the old [i]Star Trek Doom[/i] quite a while ago, so those weapons are old and a bit ugly... not to say they're repetitive.
But what concerns your map - It's very good you're going towards much more vivid and much more ambitious projects. The [i]so-called[/i] community definitely lacks mappers with ability to create IMMERSIVE, and realistic environments. Most of them say that's beacuse Doom was never meant to be realistic. BULLSHIT! And you're on the right path to show them, they're wrong.
I'm awaiting more starships, spacestations and cities from you.
and BTW: The music here [b]_SUCKS_[/b] :lol: