Maps I started but never finished (yet)

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Expand view Topic review: Maps I started but never finished (yet)

by solarsnowfall » Mon Mar 12, 2007 23:16

I'd offer to help with scriptz0ring but I know dick squat about WoW.

by jallamann » Tue Feb 13, 2007 16:57

Vader: I'd have to rebuild everything, so my motivation is pretty low.

Anyone who wants to help on this warcraft thingy is free to do so, just drop me a line saying what you could do.

Also, seeing Blizzard's policy on this sort of thing, I wouldn't release it calling it anything with "Warcraft" in it, let alone use any resources from the games :P

by Phobus » Tue Feb 13, 2007 13:49

@jalla: That's alright, I don't have all that much to lose :P

by Vader » Tue Feb 13, 2007 2:25

Heh, I haven't seen thist hread before, but that's propably because i wasn't around here in that time...
Anyway, that Warcraft mod llooks quite promising, so I hope you will work on it in the future :wink:

The Crusader: Jewel Case screenshots also look nice, so I hope you'll work on it again although you lost your work due to the HD shittery.

by jallamann » Tue Feb 13, 2007 0:04

I wouldn't put money on that if I were you :P

by Phobus » Mon Feb 12, 2007 21:24

Good to see some of your very original ideas still going on. Perhaps this reduction of options will make progress go faster :P

by jallamann » Mon Feb 12, 2007 21:16

ka-bump!

Because my HDs went bananas some time ago, I've lost pretty much EVERYTHING I've worked on, except the Warcraft mod. I've resumed some work on it. Yesterday I worked out some DECORATE, meaning I've got a fully functioning bow and throwing axe weapon. Agility bonuses work too, heh :P

by jallamann » Wed Feb 15, 2006 23:00

Unless someone makes an easy-to-use M2 -> MDx converter and Graf makes the models interpolate nicely, no.


In general, you just need the right tools. And the right tools are pretty limited in quantity and diversity.

by BlazingPhoenix » Wed Feb 15, 2006 22:51

Those are some damn good WoW rips.....will Warcraft Doom have models then?

by jallamann » Wed Feb 15, 2006 22:46

Thanks for the feedback lads, I might finish something ;)
But everything is so pre-alpha it can get... Maybe I'll merge "Northrend" and Untitled 2 somehow.. I don't know.
Think I might pick up on Crusader again... Without using cheap dehacked hacks to make weapons ;)

And those textures are WoW rips, yes.

by Tormentor667 » Wed Feb 15, 2006 0:59

You should really finish that last project... that sounds very interesting!!!

@ellmo - These screenshots look like rips from WoW itself...

by ellmo » Tue Feb 14, 2006 19:38

Some projects look really good and are worth continuing.
...what's the texture pack used in Warcraft Doom?

by Hobbs » Tue Feb 14, 2006 18:00

Crusader looks nice. Even if post-apocalypitic futures used as fp-rpgs are a bit common. :wink:

by Paul » Tue Feb 14, 2006 8:49

When it comes to Star Trek, Chris Hansen made a map based on a Trekkie ship sometime in the past, but aww man, I was soo looking forward to Crusader. I didn't even know you stopped working on it :( Hope you finish at least half of that stuff some day.

by Enjay » Sun Feb 12, 2006 22:35

wildweasel wrote:because I haven't seen a really good and interesting starship in Doom for a long time.
The Star Destroyer in ReX's Dawn: A Prelude add-on for his Darkest Hour mod was a cracker. I suppose it is a long time since that was released though.

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