by Enjay » Fri Feb 01, 2008 13:17
OK, first off, I was getting an error message that the actor had no frames. That looked more like a DECORATE error to me. So, checking in the WAD I saw that you hadn't provided any sprites. I changed the reference to the sprite PIE1 to POSS in both the decorate and the modeldef.
I started up GZdoom and the error had gone as had the <i> icon in the map. But no model to be seen. So I moved to the centre of the map and tried "summon pie1" and a huge red box appeared way off to one side. So, your second problem is that the model is quite far off centre and even when it is spawning, it's appearing outside the visible part of the map. You can actually clip through the walls and see it.
So, the fix is to either use existing sprite names or provide your own sprites in the WAD.
And fix your model in your model editor so that it is centred on the origin.
OK, first off, I was getting an error message that the actor had no frames. That looked more like a DECORATE error to me. So, checking in the WAD I saw that you hadn't provided any sprites. I changed the reference to the sprite PIE1 to POSS in both the decorate and the modeldef.
I started up GZdoom and the error had gone as had the <i> icon in the map. But no model to be seen. So I moved to the centre of the map and tried "summon pie1" and a huge red box appeared way off to one side. So, your second problem is that the model is quite far off centre and even when it is spawning, it's appearing outside the visible part of the map. You can actually clip through the walls and see it.
So, the fix is to either use existing sprite names or provide your own sprites in the WAD.
And fix your model in your model editor so that it is centred on the origin.