1. That's actually pretty straightforward, if you're familiar with the command line. The host just needs to add -HOST to his command line, with a number indicating the total number of players that will be in the game:
while the people joining need to use -JOIN and then either the host's IP address or the name of their computer:
Code: Select all
gzdoom.exe -JOIN 192.168.1.5
-- or --
gzdoom.exe -JOIN BOBSCOMPY
Alternatively, use ZDL (find it
HERE) and have the host select "Multi Co-Op" or "Multi Deathmatch" and the number of players, and the other players select Multi and for the number of players just specify "Joining".
2. Of course! Just add the -FILE switch to the command line and specify which WAD file to use. ZDL of course makes that easier.
3. The same way as you would over a LAN - just make sure the host gives you his/her IP address. It's easy to check that at
http://www.whatismyip.com.
4. It works perfectly in multiplayer! I've had numerous successful games using complicated weapon mods like WWHC-Diaz and even total conversions.
5. Unfortunately, I don't believe there is a dedicated server for GZDoom, and it would be difficult to make one, considering that all players must join at the same time due to the way GZDoom works. Sorry, there isn't any in-game joining.
1. That's actually pretty straightforward, if you're familiar with the command line. The host just needs to add -HOST to his command line, with a number indicating the total number of players that will be in the game:
[code]gzdoom.exe -HOST 2[/code]
while the people joining need to use -JOIN and then either the host's IP address or the name of their computer:
[code]gzdoom.exe -JOIN 192.168.1.5
-- or --
gzdoom.exe -JOIN BOBSCOMPY[/code]
Alternatively, use ZDL (find it [url=http://biohazard.drdteam.org/]HERE[/url]) and have the host select "Multi Co-Op" or "Multi Deathmatch" and the number of players, and the other players select Multi and for the number of players just specify "Joining".
2. Of course! Just add the -FILE switch to the command line and specify which WAD file to use. ZDL of course makes that easier.
3. The same way as you would over a LAN - just make sure the host gives you his/her IP address. It's easy to check that at [url]http://www.whatismyip.com[/url].
4. It works perfectly in multiplayer! I've had numerous successful games using complicated weapon mods like WWHC-Diaz and even total conversions.
5. Unfortunately, I don't believe there is a dedicated server for GZDoom, and it would be difficult to make one, considering that all players must join at the same time due to the way GZDoom works. Sorry, there isn't any in-game joining.