by Hatchetman » Sat Oct 04, 2008 17:42
from what i have seen in my own travels, this should be a rather easy text edit, its in doomarmor.txt just make your item, make it give a certain amount then in the line that has how much it remembers, put the max value of that item,
the green armor gives 100 armor, but only remembers up to 100 armor, so if you have 99 armor it will only top it off to 100, the blue is the same, caps at 200, so it would be relatively simple to set it up, let me look at this a little bit more and ill post the txt needed to do it
i will comment it well also, so that adding in your sprite info will be easy
edit: you already knew this,... ugh, nvm, the max armor may have to be edited in the core before the compile.. code editing > scripting lol -- but defining a new player class may do it as well but hacking the exe could also do it, im not sure where to start tho, the only exe editing i did was when i was hosting a private wow server.. i learned a lot about c++ doing that .. ugh, but now thats in the past and um yeah, i dont know where to even start, personally i would keep the armor totals the same and just make armor that absorbs more/less based on the strength, im working on a new setup for armor myself, just working on the sprites at the moment.
and on the other note i have no idea of how to set up an alternate player class.
from what i have seen in my own travels, this should be a rather easy text edit, its in doomarmor.txt just make your item, make it give a certain amount then in the line that has how much it remembers, put the max value of that item,
the green armor gives 100 armor, but only remembers up to 100 armor, so if you have 99 armor it will only top it off to 100, the blue is the same, caps at 200, so it would be relatively simple to set it up, let me look at this a little bit more and ill post the txt needed to do it :)
i will comment it well also, so that adding in your sprite info will be easy :)
edit: you already knew this,... ugh, nvm, the max armor may have to be edited in the core before the compile.. code editing > scripting lol -- but defining a new player class may do it as well but hacking the exe could also do it, im not sure where to start tho, the only exe editing i did was when i was hosting a private wow server.. i learned a lot about c++ doing that .. ugh, but now thats in the past and um yeah, i dont know where to even start, personally i would keep the armor totals the same and just make armor that absorbs more/less based on the strength, im working on a new setup for armor myself, just working on the sprites at the moment.
and on the other note i have no idea of how to set up an alternate player class.