by Enjay » Sun Sep 07, 2008 13:34
The closest you could manage, visually, is to use a model that looked like whatever you wanted your poly to look like and move it. If, however, you want a actor to be able to stand on the object as it moves, you're out of luck because the Doom movement code doesn't cope with that. What would probably happen is the fake poly would move but the actor wouldn't and would, therefore, just drop off once the "poly" had moved away.
The closest you could manage, visually, is to use a model that looked like whatever you wanted your poly to look like and move it. If, however, you want a actor to be able to stand on the object as it moves, you're out of luck because the Doom movement code doesn't cope with that. What would probably happen is the fake poly would move but the actor wouldn't and would, therefore, just drop off once the "poly" had moved away.