need more REAL action

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Expand view Topic review: need more REAL action

by MasterOFDeath » Sun Oct 19, 2008 0:33

Whoo wrote:Action Doom 1 was a wad, not a sourceport like Action Doom 2. For AD 2's case it would be rather easy. Given the fact that if Scuba Steve and his team doesn't care if you made maps for it.
AD2 isn't a sourceport. It's just a wad. If you paid for it, it did come with a custom version of ZDoom but the only difference between it and regular ZDoom is action2.wad is added internally as an IWAD.

by Whoo » Thu Oct 16, 2008 0:19

Action Doom 1 was a wad, not a sourceport like Action Doom 2. For AD 2's case it would be rather easy. Given the fact that if Scuba Steve and his team doesn't care if you made maps for it.

by WolfyGirl » Tue Oct 14, 2008 16:28

i also love TCs, some doesn't have to do with doom, but still i will maybe find it an great creation of an TC for the Oldschool doom engine. :)
Wolfenstein 3D TC stays the best Total Conversation for doom! :3

by Gendo » Tue Oct 14, 2008 8:41

of course :)

by WolfyGirl » Tue Oct 14, 2008 7:47

You really like TCs, don't you? :)

need more REAL action

by Gendo » Mon Oct 13, 2008 22:57

ah well, since Action Doom 2 was rather far from what we saw in the original TC, this question arose in my drunken mind: how easy/hard is it to make custom levels/wads for original Action Doom? e.g. Doom64 was a bastard when it comes to custom maps (partially because of the Doomsday engine as claimed by the Outcast Levels creator upon abandoning the project...)

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