by Gendo » Mon Oct 13, 2008 22:57
ah well, since Action Doom 2 was rather far from what we saw in the original TC, this question arose in my drunken mind: how easy/hard is it to make custom levels/wads for original Action Doom? e.g. Doom64 was a bastard when it comes to custom maps (partially because of the Doomsday engine as claimed by the Outcast Levels creator upon abandoning the project...)
ah well, since Action Doom 2 was rather far from what we saw in the original TC, this question arose in my drunken mind: how easy/hard is it to make custom levels/wads for original Action Doom? e.g. Doom64 was a bastard when it comes to custom maps (partially because of the Doomsday engine as claimed by the Outcast Levels creator upon abandoning the project...)