by Enjay » Sat May 23, 2009 22:30
Hmmm... actually, I'm not convinced that the TEXTURES lump has much to do with it. I've been messing with this a bit myself and I can't seem to get a smooth gradation. If I set something to be very translucent, GZdoom seems to not draw it. If I set it to about 50% or less translucency (ie, not very see-through), it gets drawn (and is translucent to about the amount in the original image). The conversion from a nice subtle gradation in the original images to what is seen on screen in GZdoom does not seem to be that subtle and it seems to be almost as crude as 100 opaque, about 50% translucent, 0% visible. I can't get anything that looks much more subtle than that. That effect works with, or without the TEXTURES lump. I have only tried this with PNG graphics. It may be different with another format.
Hmmm... actually, I'm not convinced that the TEXTURES lump has much to do with it. I've been messing with this a bit myself and I can't seem to get a smooth gradation. If I set something to be very translucent, GZdoom seems to not draw it. If I set it to about 50% or less translucency (ie, not very see-through), it gets drawn (and is translucent to about the amount in the original image). The conversion from a nice subtle gradation in the original images to what is seen on screen in GZdoom does not seem to be that subtle and it seems to be almost as crude as 100 opaque, about 50% translucent, 0% visible. I can't get anything that looks much more subtle than that. That effect works with, or without the TEXTURES lump. I have only tried this with PNG graphics. It may be different with another format.