by sitters » Sat Oct 31, 2009 10:27
Gendo wrote:can't wait to play this

btw, will the monsters be bitmaps or models as well? and is it going to be just a techdemo map designed to show off as many things gzdoom is capable of as possible or a "regular" one with standard flow and balance?
Yes its intended for Risen3D.
Its not a demo map, its just a new tech-map for risen3d, and
I try to get most of the capabilities out of the engine, with a lot of animated
models like engines, doors, and more of that stuff.
And yes, the monsters are also models ( the new monster model pack ).
I think you can also make similar maps for gzdoom, it also have models, dynamic lights, hires textures.
maybe not the interaction with the models.
The only thing is you must make the models blend well in the environment otherwise it don't look good.
[quote="Gendo"]can't wait to play this :) btw, will the monsters be bitmaps or models as well? and is it going to be just a techdemo map designed to show off as many things gzdoom is capable of as possible or a "regular" one with standard flow and balance?[/quote]
Yes its intended for Risen3D.
Its not a demo map, its just a new tech-map for risen3d, and
I try to get most of the capabilities out of the engine, with a lot of animated
models like engines, doors, and more of that stuff.
And yes, the monsters are also models ( the new monster model pack ).
I think you can also make similar maps for gzdoom, it also have models, dynamic lights, hires textures.
maybe not the interaction with the models.
The only thing is you must make the models blend well in the environment otherwise it don't look good.