DRD Team is pleased to announce...

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Re: DRD Team is pleased to announce...

by Rex Claussen » Wed May 19, 2010 15:20

Rex Claussen wrote:For those of you still reading this thread, stay tuned for another announcement soon.
Well, I promised an announcement, so here's an announcement: Very soon you should be seeing an announcement on the ..... Heh. Gotcha!

But seriously, the announcement is as follows: The Team has begun work on a two-part expansion pack for Paranoid. The first part, which is well under way, is a 2-map add-on that uses only DooM textures, decorations, and enemies, but which uses Paranoid weapons. All mapping for the first map of this 2-map wad is complete, and about half the mapping for the second map is done. The second part of the expansion pack is currently planned as a 3-map hub with the continuing adventures of Dr. Rolf Bellmer. Mapping for one of the three maps is about halfway done. The hub will include some new gameplay elements, among which is probably going to be team behavior among the enemies.

In addition, as a result of a suggestion on the ZDooM forums, we may consider doing some maps with Paranoid enemies but DooM weapons. The most notable DooM weapons without similar equivalents in Paranoid, of course, are the plasma rifle and BFG. I generally tend to shy away from including the BFG in any of my maps, but the plasma rifle has always been a favorite of mine. We'll see.

Re: DRD Team is pleased to announce...

by Rex Claussen » Fri Apr 23, 2010 15:56

Enjay wrote:Staying tuned...
[Enjay posts an image of "ww2_family_tuing_radio"]
Not you, Enjay. Being the mind reader that you are, you already know everything I and the rest of the Team are planning for the next decade.

And by the way, I'm not sure what "tuing" a radio is, but I'm pretty sure I don't want to find out. Heh.

Re: DRD Team is pleased to announce...

by Enjay » Fri Apr 23, 2010 14:41

Staying tuned...
Image

Re: DRD Team is pleased to announce...

by Rex Claussen » Fri Apr 23, 2010 13:18

For those of you still reading this thread, stay tuned for another announcement soon.

Re: DRD Team is pleased to announce...

by Enjay » Thu Apr 15, 2010 10:13

Heh, our target release date was actually March 31st but we slipped a little due to some last minute changes and fixes. It was still March 31st in some time zones. :P

Re: DRD Team is pleased to announce...

by dark-slayer-201 » Thu Apr 15, 2010 2:32

I didn't even know this was released on April 1. It is very much based off HalfLife.

Re: DRD Team is pleased to announce...

by Firebrand » Wed Apr 14, 2010 22:57

LOL, I also thought it was a joke...

Re: DRD Team is pleased to announce...

by Rachael » Wed Apr 14, 2010 13:19

I guess the April Fool's joke was that it wasn't an April Fool's joke at all.

A bit of irony there, I'd say. :)

Re: DRD Team is pleased to announce...

by Cutmanmike » Wed Apr 14, 2010 11:52

Wait wait wait... WHAT? I ignored this completely because it was posted on the first of April, and I thought it was Enjay was pulling my leg (especially after reading all the joke posts on other forums) :shock:

Oooh boy oh boy oh boy have I got something awesome to do when I get home :mrgreen:

Re: DRD Team is pleased to announce...

by Rex Claussen » Thu Apr 01, 2010 22:43

Graf Zahl wrote:This looks really great so far. Truly amazing.
Many thanks.
One thing though: When I started the first level I saw that it listed 10 monsters and I wondered where they were - unless I realized that it's the non-hostile scientists!

You really should not count them as kills.
Fixed, and an updated version was uploaded first thing this morning (USA time).

Re: DRD Team is pleased to announce...

by Graf Zahl » Thu Apr 01, 2010 7:38

This looks really great so far. Truly amazing.

One thing though: When I started the first level I saw that it listed 10 monsters and I wondered where they were - unless I realized that it's the non-hostile scientists!

You really should not count them as kills.

Re: DRD Team is pleased to announce...

by Rachael » Thu Apr 01, 2010 2:31

This is great news! :)

DRD Team is pleased to announce...

by Enjay » Thu Apr 01, 2010 1:34

... the release of Paranoid, a production of The Persecution Complex - hosted by DRDTeam.

Paranoid is a Half Life themed Doom II mod for GZDoom*. In the role of Dr. Rolf Bellmer, you will explore previously unseen areas of the Black Mesa Facility realized via eight maps interconnected in a hub structure.


With true 3D architecture integral to the design of the maps and the whole theme being very much in the style of the original Half-Life, Paranoid seeks to capture a great deal of the feel of Half Life-like gameplay but in the Doom engine. This style is neither Half-Life, nor Doom. It's Paranoid.


The levels are complimented by newly DECORATEd enemies with hi-res sprites, non-Doom palette graphics throughout, scenery (and some interactive) models and an original sound track.


Want more information? See screenshots, credits, and more information at Doom Nexus!


So, what are you waiting for? Grab that crowbar and download! (approx. 80 mb)



Because of the extensive use of GZDoom and other advanced features, Paranoid requires the following system specs to run even at lower resolutions:
GZDoom 1.4.8
1.8ghz Processor
1 GB RAM
Hardware Accelerated Video Card w/at least 256 MB video ram

And when you're done playing (or if you need help with) the game, visit the Persecution Complex Forums. There, you'll be able to report bugs, ask/answer questions, tell us how much you love the game, tell us how much you .... well you know what we mean.

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