by McNegro » Sun Nov 11, 2012 23:50
Hello! First of all, I would like to compliment the theme for the successful release of version 1.0. Although slightly buggy in some bits, ECWolf already seems great project with a hopefully bright future.
What brings me here today (and I hope for I'm not being a nuisance for posting here) is a matter of licensing and code currently being used by ECWolf. At this point ECWolf seems to be using the mame OPL emulation code, which is licensed under the non-commercial mame license. I was wondering if it would be possible for the team to replace this code with the Dosbox OPL emulation code, which is GPL licensed, and would allow direct integration in the repositories of free software-only GNU/linux distros. The Debian Games Team already did this successfully with their
Wolf4SDL debian build, and I've noticed no performance drawbacks at all. Do you think this change would be possible in future releases, or is there any technical reason preventing from doing so?
Additionally, and correct me if I'm wrong, I found a bit odd the inclusion of the id software proprietary license, given that the wolf3d source has been reclicensed to GPL a few years ago,
as confirmed by Carmack himself. Is the id license currently covering anything else?
Hello! First of all, I would like to compliment the theme for the successful release of version 1.0. Although slightly buggy in some bits, ECWolf already seems great project with a hopefully bright future.
What brings me here today (and I hope for I'm not being a nuisance for posting here) is a matter of licensing and code currently being used by ECWolf. At this point ECWolf seems to be using the mame OPL emulation code, which is licensed under the non-commercial mame license. I was wondering if it would be possible for the team to replace this code with the Dosbox OPL emulation code, which is GPL licensed, and would allow direct integration in the repositories of free software-only GNU/linux distros. The Debian Games Team already did this successfully with their [url=http://packages.debian.org/changelogs/pool/contrib/w/wolf4sdl/wolf4sdl_1.7+svn262+dfsg1-1/changelog]Wolf4SDL debian build[/url], and I've noticed no performance drawbacks at all. Do you think this change would be possible in future releases, or is there any technical reason preventing from doing so?
Additionally, and correct me if I'm wrong, I found a bit odd the inclusion of the id software proprietary license, given that the wolf3d source has been reclicensed to GPL a few years ago, [url=http://packages.debian.org/changelogs/pool/contrib/w/wolf4sdl/wolf4sdl_1.7+svn262+dfsg1-1/wolf4sdl.copyright]as confirmed by Carmack himself[/url]. Is the id license currently covering anything else?