by Rex Claussen » Wed Nov 14, 2012 16:41
As one or two of you may know, I have been plugging away at a sequel to
Paranoid. New stuff the sequel will feature include:
- 1. Terrain-based areas, with at least one entire map consisting of expansive landscapes (Mapping complete)
2. Office areas including a new multi-storey parking garage (Mapping complete)
3. Freezer (damaging if you stay in too long) as part of lab areas (Mapping complete)
4. New lab areas, including new models
5. New enemies. (Already created by DBT)
6. (Possibly) New weapon(s)
7. New music (much of which has already been done by Jeff Ligda)
8. New TITLEMAP (Mapping complete)
9. 7 new maps + TITLEMAP. Mapping complete on 5 maps & TITLEMAP, partially complete on one map, and 0% on the 7th map.
Screenshots will (eventually) arrive. Heh.
As one or two of you may know, I have been plugging away at a sequel to [url=http://doomnexus.drdteam.org/Pd_Pix.html]Paranoid[/url]. New stuff the sequel will feature include:
[list]1. Terrain-based areas, with at least one entire map consisting of expansive landscapes (Mapping complete)
2. Office areas including a new multi-storey parking garage (Mapping complete)
3. Freezer (damaging if you stay in too long) as part of lab areas (Mapping complete)
4. New lab areas, including new models
5. New enemies. (Already created by DBT)
6. (Possibly) New weapon(s)
7. New music (much of which has already been done by Jeff Ligda)
8. New TITLEMAP (Mapping complete)
9. 7 new maps + TITLEMAP. Mapping complete on 5 maps & TITLEMAP, partially complete on one map, and 0% on the 7th map.[/list]
Screenshots will (eventually) arrive. Heh.