by Alexandra » Sat Feb 23, 2013 5:25
Today I was looking at some Wolfenstein stuff and I thought, why don't I have a Wolf3D source port on my computer? I searched around and I'm glad I found ECWolf. I'm a big fan of ZDoom, and first impressions of ECWolf's snappy mouse control are excellent. Great job! (The responsive mouse is so useful that I'm wondering if Wolf3D can ever be challenging again; so far the enemies seem outclassed.)
The only real issue I'm having now is brutal horizontal tearing and generally stuttery movement, most apparent when strafing in front of a wall. I tried several ways to force on vsync but no dice (Win7 x64 Radeon 5850). Is some form of vsync on the to-do list, perhaps?
In another thread it was mentioned that the engine runs at 70 Hz? If that's so, will it be possible to lock it to a non-stuttering 60? I ask because I recently checked out the Quake port Dark Places, and it turned out that had an internal tic rate or whatnot of 72. This resulted in fairly awful stuttering when fps was locked to 60, which is my monitor's max refresh rate. Luckily there was an obscure console variable that allowed me to adjust the tic rate down to ~60, which solved the problem. I'm curious if ECWolf / Wolfenstein in general has similar concerns.
Today I was looking at some Wolfenstein stuff and I thought, why don't I have a Wolf3D source port on my computer? I searched around and I'm glad I found ECWolf. I'm a big fan of ZDoom, and first impressions of ECWolf's snappy mouse control are excellent. Great job! (The responsive mouse is so useful that I'm wondering if Wolf3D can ever be challenging again; so far the enemies seem outclassed.)
The only real issue I'm having now is brutal horizontal tearing and generally stuttery movement, most apparent when strafing in front of a wall. I tried several ways to force on vsync but no dice (Win7 x64 Radeon 5850). Is some form of vsync on the to-do list, perhaps?
In another thread it was mentioned that the engine runs at 70 Hz? If that's so, will it be possible to lock it to a non-stuttering 60? I ask because I recently checked out the Quake port Dark Places, and it turned out that had an internal tic rate or whatnot of 72. This resulted in fairly awful stuttering when fps was locked to 60, which is my monitor's max refresh rate. Luckily there was an obscure console variable that allowed me to adjust the tic rate down to ~60, which solved the problem. I'm curious if ECWolf / Wolfenstein in general has similar concerns.