by Rachael » Wed Sep 25, 2013 11:09
I can't give you a more detailed answer than this, but I can tell you the simplest complication to all your legal problems right from the get-go:
The number of contributors and authors on the engine, plus the amount of borrowed code and libraries from other sources, plus the wide mix of licenses from such, would make your issue extremely complicated. To say the least, the cost of hiring a lawyer just to even get you on the right path would probably far exceed any expected sales outcome you could hope to achieve - and that's talking about the research alone, not even minding the necessary legal contact with each author and hoping for a response. But, being the entrepreneur, I suppose that is your risk to take. If I were you though, I'd choose a game engine with a much simpler licensing scheme - but otherwise, you're in a real sticky situation here, sorry to say.
I will not say that your proposal is impossible. But I am not going to lie to you and tell you everything is as sweet and daisies as you seem to want it to be. It is a considerable challenge and your research will have to be extremely thorough if you want to avoid any future lawsuits and other complications that could come about. You will also have to ensure that the main contributing authors are appropriately compensated for their contributions - no trivial task, as that also involves finding out just how much work they've done as well. That would be pouring over thousands of SVN commits over two separate repositories, plus the recent Git histories as well.
I can't give you a more detailed answer than this, but I can tell you the simplest complication to all your legal problems right from the get-go:
The number of contributors and authors on the engine, plus the amount of borrowed code and libraries from other sources, plus the wide mix of licenses from such, would make your issue extremely complicated. To say the least, the cost of hiring a lawyer just to even get you on the right path would probably far exceed any expected sales outcome you could hope to achieve - and that's talking about the research alone, not even minding the necessary legal contact with each author and hoping for a response. But, being the entrepreneur, I suppose that is your risk to take. If I were you though, I'd choose a game engine with a much simpler licensing scheme - but otherwise, you're in a real sticky situation here, sorry to say.
I will not say that your proposal is impossible. But I am not going to lie to you and tell you everything is as sweet and daisies as you seem to want it to be. It is a considerable challenge and your research will have to be extremely thorough if you want to avoid any future lawsuits and other complications that could come about. You will also have to ensure that the main contributing authors are appropriately compensated for their contributions - no trivial task, as that also involves finding out just how much work they've done as well. That would be pouring over thousands of SVN commits over two separate repositories, plus the recent Git histories as well.