by Rex Claussen » Thu Jan 21, 2021 2:39
No, I'm not really set on anything specific, such as using weapons that look and sound like in the original DooM. The idea of using DooM weapons, as I mentioned in the Deimos thread, was to follow Graf Zahl's suggestion. We can easily improvise as necessary, as long as we retain the behavior of the original weapons. In fact, when I developed Paranoia ZDooM had no support for DECORATE or ZScript. Therefore, I used Half-Life weapon graphics (and, perhaps, sounds as well, but I don't remember). The behavior remains unchanged. This can easily be the path we take, as it will allow us to have an IPK3
No, I'm not really set on anything specific, such as using weapons that look and sound like in the original DooM. The idea of using DooM weapons, as I mentioned in the [i]Deimos[/i] thread, was to follow Graf Zahl's suggestion. We can easily improvise as necessary, as long as we retain the behavior of the original weapons. In fact, when I developed [i]Paranoia[/i] ZDooM had no support for DECORATE or ZScript. Therefore, I used Half-Life weapon graphics (and, perhaps, sounds as well, but I don't remember). The behavior remains unchanged. This can easily be the path we take, as it will allow us to have an IPK3