GZDoom 3.0.0 Released

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Re: GZDoom 3.0.0 Released

by xenon2 » Mon May 01, 2017 18:04

Cool, I tried but I have found that menu become sluggish in this version, so I switched back to 2.4.0 (not immediate move to another section when key is pressed).
I'm using Windows x64.

Re: GZDoom 3.0.0 Released

by Tiger » Sun Apr 30, 2017 23:27

Awesome stuff! I'll grab this build next week or when I am available

GZDoom 3.0.0 Released

by Graf Zahl » Sat Apr 29, 2017 20:54

GZDoom 3.0.0 has been released.
This is the first version that merges all software rendering features from QZDoom.
In addition this is the first release under the GPL v3.
To comply with the GPL, FModEx had to be removed as a sound backend, so this version will only support OpenAL.

New features aside from merging with QZDoom include:
  • scriptable status bars.
  • scriptable level status screens.
  • static constant arrays in classes.
  • support for Doom64-style lighting in the software renderer, with the exception of gradients.
  • optimization of the scripting VM by removing some always active debug support.
Please note that starting with this version the 32 bit Windows version will require support for SSE2, because the true color software renderer cannot work without it. As a result it can no longer be used on Pentium 3's and older.