[Crosspost] Run for it! by Cherepoc

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Expand view Topic review: [Crosspost] Run for it! by Cherepoc

Re: [Crosspost] Run for it! by Cherepoc

by Cherepoc » Sun Jan 22, 2017 19:21

Thanks for the suggestions, but I have to no all of them :)
1) WHY????
2) Even doing this thing for just doom1/2 was quite an exhausting task, so I won't do anything to support anything else. There are many projectiles which require their behaviour to be more in line with the mod philosophy (see how I changed bfg), global compatibility patch will not help here (is it even possible?). If you want some unsupported mod to be supported - do it yourself.
3) You mean separate animations?

Anyway, I already have a to do list for the next version, so stay tuned. And thanks!

Re: [Crosspost] Run for it! by Cherepoc

by Blue Shadow » Fri Jan 13, 2017 10:15

The author hasn't visited these forums since 2015, so I'm not sure he/she will be aware of your suggestions. You're better off contacting him/her somehow, via email maybe.

[Crosspost] Run for it! by Cherepoc

by mattbratt11 » Fri Jan 13, 2017 7:05

This is not my mod, but I found it while browsing ZDoom Forums. It is a mod where it adds legs and ability to run to everything that never asked for it.
Come on over to this link to check it out: https://forum.zdoom.org/viewtopic.php?f=43&t=54362
It's a fun mod overall, but I have feature suggestions to make for Cherepoc in future updates:

1. Please add faces to runballs ala Jimmy's Square Mod.
2. Please make global compatibility Patches for ZScript and all of GZDoom's supported IWADs and PWADs.
3. Please add a standing/walking/wandering animation for runballs using the Idle State.

Anyways, I love to give thanks to Cherepoc for his awesome mod. Keep it up, buddy! :D