Post a reply

This question is a means of preventing automated form submissions by spambots.
:D :) :( :o :shock: :? 8) :lol: :x :P :oops: :cry: :evil: :twisted: :roll: :wink: :!: :?: :idea: :arrow: :| :mrgreen: :angel: :angry: :beer: :bfg: :chaingun: :cheers: :blergh:
View more smilies

BBCode is ON
[img] is ON
[flash] is OFF
[url] is ON
Smilies are ON

Topic review

If you wish to attach one or more files enter the details below.

Expand view Topic review: Fluidsysnth


by Enjay » Wed Aug 25, 2010 20:57

Zdoom, and thereby GZdoom, now support midi playback using fluidsynth. If you want to try this feature, you will need to get a copy of fluidsynth.dll compiled by Randy Heit.

To use the feature, unpack the above linked file into the same directory as you put your Zdoom and/or GZdoom SVN binaries. Then, start the game and go to the sound options menu and change the midi device option. There should be a listing for fluidsysnth. Select it and restart the sound.

With some sound cards (eg Creative cards) this should work "out of the box" with the cards' built-in sound font. However, other users may have to download and/or initialise a soundfont before using fluidsynth. The fluidsynth website has links to a few soundfonts which may be useful.

If you experience difficulties/need more help or wish to comment on fluidsynth support in some other way, the Zdoom forum would be the appropriate place.