by Janitor » Mon Jul 16, 2007 4:16
I have obtained permission from Scuba Steve to rework the Ghostbusters Doom to make it more modern and replace the old (failing) DeHacked patch. I have redone most of the weapons using decorate, just adding some cooler effects and the like, but I'd like to get some help on one of the weapons. I would like the PKE meter actually detect when ghosts are near. i was thinking that i should use an ACS script to determine if enemies of a certain TID are near, and it will give an inventory item that makes the PKE meter graphic behave differently...
Help?
I have obtained permission from Scuba Steve to rework the Ghostbusters Doom to make it more modern and replace the old (failing) DeHacked patch. I have redone most of the weapons using decorate, just adding some cooler effects and the like, but I'd like to get some help on one of the weapons. I would like the PKE meter actually detect when ghosts are near. i was thinking that i should use an ACS script to determine if enemies of a certain TID are near, and it will give an inventory item that makes the PKE meter graphic behave differently...
Help?