GZDoom
Moderator: Graf Zahl
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Re: GZDoom 3.0.0 Released
by Gez View the latest post
Fri May 05, 2017 0:09
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- 10 Topics
- 40 Posts
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Re: ACS SpawnParticle() size …
by dpJudas View the latest post
Thu Nov 17, 2016 0:53
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Re: Brutal doom not working w…
by _mental_ View the latest post
Tue Apr 04, 2017 8:26
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Technical Support
Something not working in GZDoom that's not a bug? Is the display a bit quirky and unexpected? Post here.
Moderator: Graf Zahl - 44 Topics
- 361 Posts
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Re: gzdoom 3.0 crashes upon s…
by Gez View the latest post
Fri May 05, 2017 0:12
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Closed Tech Issues
These are problems that have already been resolved, either by others or by their users.
Moderator: Graf Zahl - 23 Topics
- 148 Posts
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Re: Gzdoom forced into low pr…
by Graf Zahl View the latest post
Fri Apr 21, 2017 10:36
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Code Submissions
Code submissions should be posted here. They should be in the form of a Github Pull Request directly on GZDoom's git repo and should follow ZDoom's standard coding guidelines.
Moderator: Graf Zahl - 2 Topics
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Re: Overlay Alpha + Rendersty…
by Major Cooke View the latest post
Sat Oct 15, 2016 23:25
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Re: Ambient occlusion and dyn…
by Graf Zahl View the latest post
Fri Dec 23, 2016 10:56
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Last post by Graf Zahl
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Wed Apr 26, 2017 6:24
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Last post by Rachael
Thu Feb 16, 2017 15:41
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If GZDoom were to be paired with a Physics library - would it be a 3d or 2d one?
by weej » Mon Feb 13, 2017 15:19 - 2 Replies
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Wed Feb 15, 2017 1:25
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