GZDoom

Advanced OpenGL source port fork from ZDoom, picking up where ZDoomGL left off.
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Moderator: Graf Zahl

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  • Skybox question
    by Doom'd marine »
    14 Replies
    2140 Views
    Last post by Nash
  • GZDoom Wads (aka GZW) is officially opened
    by Jive »
    39 Replies
    5557 Views
    Last post by Paul
  • Spawn actors above 3d floors?
    by Vren Lyet »
    3 Replies
    712 Views
    Last post by Sir_Alien
  • Polyobj-door
    by Hell_Best »
    6 Replies
    1426 Views
    Last post by Paul
  • Problems with PK3 Directory style
    by Tormentor667 »
    30 Replies
    3636 Views
    Last post by chaoscentral
  • Alert Monesters
    by Hell_Best »
    15 Replies
    2560 Views
    Last post by Hell_Best
  • MD2 Weapon Help
    by TheGreatWhiteDope »
    3 Replies
    706 Views
    Last post by Nash
  • Converting Models
    by J-Dub »
    15 Replies
    2598 Views
    Last post by Zeg-Vok
  • Decaldef question
    by Jaevlafitte »
    4 Replies
    812 Views
    Last post by Graf Zahl
  • Movie play?
    by Hell_Best »
    10 Replies
    1499 Views
    Last post by Graf Zahl
  • Impossible to name filenames with "\" in a PK3
    by Tormentor667 »
    6 Replies
    998 Views
    Last post by Jive
  • Directory Documentation for PK3s
    by Tormentor667 »
    2 Replies
    586 Views
    Last post by Tormentor667
  • using models as doors
    by Cyrez »
    10 Replies
    1254 Views
    Last post by Nash
  • Monsters move?
    by Hell_Best »
    2 Replies
    512 Views
    Last post by Hell_Best
  • DECORATE #include possible?
    by Tormentor667 »
    2 Replies
    566 Views
    Last post by Cyrez
  • How to detect GZDoom from DECORATE?
    by MartinHowe »
    1 Replies
    599 Views
    Last post by chaoscentral
  • monster opinions please
    by Cyrez »
    9 Replies
    1594 Views
    Last post by Zeg-Vok
  • 3 Replies
    1064 Views
    Last post by Graf Zahl
  • GZDoom freezes on startup
    by xbolt »
    0 Replies
    775 Views
    Last post by xbolt
  • Simple Question
    by disturbedite »
    5 Replies
    1038 Views
    Last post by disturbedite
  • Editing suggestion
    by Devan »
    1 Replies
    579 Views
    Last post by Graf Zahl
  • Player model example
    by Nash »
    4 Replies
    1001 Views
    Last post by Nash
  • SOUND?
    by Hell_Best »
    3 Replies
    702 Views
    Last post by Hell_Best
  • 3d doors moving
    by Hell_Best »
    7 Replies
    1166 Views
    Last post by Hell_Best
  • Is this possible to make a silenced pistol?
    by Flame Spawn »
    3 Replies
    694 Views
    Last post by Graf Zahl
  • 3d doors moving
    by Hell_Best »
    3 Replies
    860 Views
    Last post by Paul
  • Dynamic Lights Help.
    by TheGreatWhiteDope »
    13 Replies
    2140 Views
    Last post by Hell_Best
  • Lights.wad
    by Induna »
    18 Replies
    7620 Views
    Last post by Graf Zahl
  • Doom Builder definition file
    by Lexus Alyus »
    9 Replies
    5451 Views
    Last post by Jive
  • Texures, flats, skyboxes ect...
    by Induna »
    2 Replies
    920 Views
    Last post by NeoHippo

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