GZDoom 2.4.0 and QZDoom 1.3.0 released

Main drdteam.org news.
[Home] [Hosted & External Links]
User avatar
Rachael
Developer
Developer
Posts: 3640
Joined: Sat May 13, 2006 10:30

GZDoom 2.4.0 and QZDoom 1.3.0 released

Post by Rachael »

GZDoom 2.4.0 and QZDoom 1.3.0 have been released.

GZDoom 2.4.0:

New render features:
  • Doom64-style color properties for sectors (i.e. different color settings for floor, ceiling, walls and sprites.)
New scripting features:
  • script versioning to account for syntax differences between versions.
  • fully scripted inventory system.
  • fully scripted menu system.
  • scripted event system.
  • printf-style string formatting function for ZScript.
  • dynamic arrays for ZScript.
  • more access to map data from ZScript.
  • user definable actor properties.
  • separation of scripts into UI and Play parts to have better access control
  • exported obituary code to ZScript to allow more flexibility when handling special cases.
  • SectorTagIterator and LineIDIterator classes to search for tags.
Other:
  • added GetActorFloorTexture and GetActorFloorTerrain ACS functions.
  • added new PRINTNAME_ constants for retrieving next and secret next level in ACS.
  • per-sector settable fog density.
  • fixed handling of sector action things with special trigger semantics.
  • true color fonts can be defined in FONTDEFS.
  • added a BOUNCE_NotOnShootables flag to address an old design bug in the bouncing system.
  • added StealthAlpha actor property for defining a minimum visibility value of a stealth monster.
  • and many more smaller additions and fixes.
Download QZDoom 1.3.0:
  • Updated to GZDoom 2.4.0
  • LLVM dependency completely removed
  • Dynamic Lights almost fully implemented in software renderer
  • Shadowmaps for OpenGL
Download
User avatar
Tiger
Developer
Developer
Posts: 861
Joined: Thu Feb 25, 2010 3:44
Location: United States
Contact:

Re: GZDoom 2.4.0 and QZDoom 1.3.0 released

Post by Tiger »

Awesome stuff!
Nicholas 'Tiger' Gautier
DOOMGABR

Re: GZDoom 2.4.0 and QZDoom 1.3.0 released

Post by DOOMGABR »

I cant't find Shadowmaps in QZD 1.3.0 and GZD 2.4.0 :(
User avatar
Rachael
Developer
Developer
Posts: 3640
Joined: Sat May 13, 2006 10:30

Re: GZDoom 2.4.0 and QZDoom 1.3.0 released

Post by Rachael »

It's under Dynamic Lights, and it's only going to work in QZDoom until GZDoom's next major release.
Post Reply

Return to “News”