ZTerrain 2.0 in progress

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ZTerrain 2.0 in progress

Post by grubber » Thu Aug 24, 2006 17:40

I'm currently working on ZTerrain 2.0. It will have random heightmap generator and lightmap raytracing among other new features. Also the source code will be released (finally) under GPL, so stay tuned ;).

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Post by BioHazard » Thu Aug 24, 2006 17:47

Lightmap raytracing? What?

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Post by wildweasel » Thu Aug 24, 2006 18:51

I'd imagine he's talking about being able to add more realistic lighting to the terrain, Bryce style (so that hills will cast shadows).

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Post by Paul » Thu Aug 24, 2006 19:09

God, I sooo can't wait for this :)

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Post by grubber » Fri Aug 25, 2006 9:20

wildweasel wrote:I'd imagine he's talking about being able to add more realistic lighting to the terrain, Bryce style (so that hills will cast shadows).
Exactly. Is there a proper name for this (other than lightmap raytracing, which Bio doesn't understand)?

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Post by BioHazard » Sat Aug 26, 2006 1:24

I know what Lightmap Raytracing is, I just didn't know how that worked with Doom...

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Post by solarsnowfall » Sat Aug 26, 2006 1:40

Sounds awesome. Like Bio, I'm curious as to how this will work in ZDoom.

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Post by wildweasel » Sat Aug 26, 2006 3:41

Considering that ZTerrain already divides terrain into a whole bunch of tiny sectors, I'd imagine he's adjusting the sector light accordingly.

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Post by BioHazard » Sat Aug 26, 2006 4:19

Right, I understand what he wants to do, it's just before he explained it I saw "doom" and "raytracing" in the same sentance. "doom" and "raytracing" don't go together. Especially when the in-game renderer isin't the subject of conversation.

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Post by Sir_Alien » Sat Aug 26, 2006 8:12

In the 'ZTerrain suggestion' thread on the 'GrubberSoft' forums, justin023 wrote:Would it be possible to have a feature that would automatically merge sectors of the same floor/ceilling height with no slope? That would be sweet.
In response, Grubber wrote:That should be done also for sloped sectors too, but first I must rewrite the code to something more flexible :? (what I'm currently not going to).
Is this still the case?

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Post by grubber » Mon Aug 28, 2006 1:14

No, but I'm not going to write support for that anytime soon.

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