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ZTerrain 2.0 in progress

Posted: Thu Aug 24, 2006 17:40
by grubber
I'm currently working on ZTerrain 2.0. It will have random heightmap generator and lightmap raytracing among other new features. Also the source code will be released (finally) under GPL, so stay tuned ;).

Posted: Thu Aug 24, 2006 17:47
by BioHazard
Lightmap raytracing? What?

Posted: Thu Aug 24, 2006 18:51
by wildweasel
I'd imagine he's talking about being able to add more realistic lighting to the terrain, Bryce style (so that hills will cast shadows).

Posted: Thu Aug 24, 2006 19:09
by Paul
God, I sooo can't wait for this :)

Posted: Fri Aug 25, 2006 9:20
by grubber
wildweasel wrote:I'd imagine he's talking about being able to add more realistic lighting to the terrain, Bryce style (so that hills will cast shadows).

Exactly. Is there a proper name for this (other than lightmap raytracing, which Bio doesn't understand)?

Posted: Sat Aug 26, 2006 1:24
by BioHazard
I know what Lightmap Raytracing is, I just didn't know how that worked with Doom...

Posted: Sat Aug 26, 2006 1:40
by solarsnowfall
Sounds awesome. Like Bio, I'm curious as to how this will work in ZDoom.

Posted: Sat Aug 26, 2006 3:41
by wildweasel
Considering that ZTerrain already divides terrain into a whole bunch of tiny sectors, I'd imagine he's adjusting the sector light accordingly.

Posted: Sat Aug 26, 2006 4:19
by BioHazard
Right, I understand what he wants to do, it's just before he explained it I saw "doom" and "raytracing" in the same sentance. "doom" and "raytracing" don't go together. Especially when the in-game renderer isin't the subject of conversation.

Posted: Sat Aug 26, 2006 8:12
by Sir_Alien
In the 'ZTerrain suggestion' thread on the 'GrubberSoft' forums, justin023 wrote:Would it be possible to have a feature that would automatically merge sectors of the same floor/ceilling height with no slope? That would be sweet.


In response, Grubber wrote:That should be done also for sloped sectors too, but first I must rewrite the code to something more flexible :? (what I'm currently not going to).


Is this still the case?

Posted: Mon Aug 28, 2006 1:14
by grubber
No, but I'm not going to write support for that anytime soon.