gzdoom-community-v3-r1701M(375M)

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Rachael
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gzdoom-community-v3-r1701M(375M)

Post by Rachael » Thu Jul 02, 2009 10:25

Based on ZDoom rev 1701, it adds the following changes:

BHS's A_RadiusPull
HotWax's A_Delay
HotWax's Skill definition additions (includes health adjustments and a NoPain flag)

Updated: v2 also has Gez's ScriptedEffect code.


* Gezedit: uploaded a v3 which is just like v2 but with more of my current code, including the "activation type" property (for affecting how USESPECIAL and BUMPSPECIAL work) and more Skulltag-compatibility stuff. Download here and patch file here.

And yet another edit: Added v3 to GZDoom. Build and Source patch
Last edited by Rachael on Fri Jul 03, 2009 3:22, edited 2 times in total.
Reason: More stuff.
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Re: zdoom-community-1701M

Post by baghead » Thu Jul 02, 2009 11:09

As long as A_RadiusPull is around, community builds will never die ;p

You know, a more acceptable solution than "P_SuckAttack" might be to modify P_RadiusAttack to allow negative thrust, then nobody would complain that it's broken ;) Maybe I'll take another shot at this some time...

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Rachael
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Re: zdoom-community-1701M

Post by Rachael » Thu Jul 02, 2009 11:16

There's gotta be some little bastard code the devs don't want to keep it alive. :P
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Re: zdoom-community-v2-r1701M

Post by Edward850 » Thu Jul 02, 2009 12:24

Any chance that we are going to see any of this for gzdoom?

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Re: zdoom-community-v2-r1701M

Post by Rachael » Thu Jul 02, 2009 14:25

I intend to do that for GZDoom, but for right now I want to start with ZDoom and get the ball rolling.
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Re: zdoom-community-v2-r1701M

Post by baghead » Thu Jul 02, 2009 15:14

Hey SP, how would you feel about posting the output of "svn diff" with each community build? I think it would help keep everyone up to date...

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Re: zdoom-community-v2-r1701M

Post by Rachael » Thu Jul 02, 2009 15:52

Spoiler: Zen Sarcasm

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Re: zdoom-community-v2-r1701M

Post by Gez » Thu Jul 02, 2009 17:43

Added more stuff.

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Rachael
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Re: zdoom-community-v2-r1701M

Post by Rachael » Thu Jul 02, 2009 22:50

Gez, if this breaks ZDoom revision updates beyond my ability to fix them, I'm letting YOU update this monstrosity. :P

It's patched into Franken-GZDoom-r1701, now, I'm compiling it (and praying that it works), and updating it.

EDIT: It's done.
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Edward850
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Re: zdoom-community-v2-r1701M

Post by Edward850 » Thu Jul 02, 2009 23:21

Give me a reason not to hug you. :)

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Rachael
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Re: zdoom-community-v2-r1701M

Post by Rachael » Thu Jul 02, 2009 23:23

Awwwww /blush

Have you had a chance to test the patch in Linux yet?
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Re: zdoom-community-v2-r1701M

Post by Edward850 » Thu Jul 02, 2009 23:53

I haven't had a chance to test it regardless. I'm not home yet. But Unfortunately, I'm incapable of testing it on Linux until I get a new graphics card for my Linux pc.

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Re: zdoom-community-v2-r1701M

Post by Rachael » Fri Jul 03, 2009 3:00

Ah, fair enough then.
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