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Re: New Risen3D map AI_Base

Posted: Fri Feb 11, 2022 15:58
by sitters
Thanks,
I also like this type of robot, because of the rotten MD2 format with its swimming vertices.
Less chance that the model will be messed up.

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Re: New Risen3D map AI_Base

Posted: Fri Feb 11, 2022 20:58
by Enjay
Also very nice. They look like they are quite small? Wonderful range of robot styles and types in this mod. Very imaginative.

The MD2 format is indeed awful. It's a shame that your beautiful models will, ultimately, all sustain some damage from the format. :(

Re: New Risen3D map AI_Base

Posted: Sun Feb 13, 2022 11:07
by sitters
Yeah he is not big but deadly. :D
Just a mapping break, and playing with robot modeling

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Re: New Risen3D map AI_Base

Posted: Sun Feb 13, 2022 11:18
by Enjay
Now were getting into weird and disturbing territory. Nice! :D

Re: New Risen3D map AI_Base

Posted: Sun Feb 20, 2022 3:18
by Rex Claussen
Enjay wrote: Wed Feb 09, 2022 8:49 Wow! That's stunning - seriously high quality modelling there.
I absolutely agree.
Enjay wrote:Now were getting into weird and disturbing territory.
Phantasmagoria

Re: New Risen3D map AI_Base

Posted: Wed Mar 02, 2022 5:59
by hawkwind
Nice work as usual Wim. I'm looking forward to testing this when ready.
Now that R3D supports the MBF Friend Thing flag, have you considered using this ?
I think it would be great to see some renegade robots support the player. :) .

Re: New Risen3D map AI_Base

Posted: Tue Mar 08, 2022 16:24
by sitters
#hawkwind, Yeah I'm thinking about it, maybe reprogram an enemy.

Sometimes a shot :

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Re: New Risen3D map AI_Base

Posted: Sun Mar 13, 2022 13:50
by sitters
We have a problem when activated :)

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Re: New Risen3D map AI_Base

Posted: Sun Mar 13, 2022 14:00
by Enjay
Definitely getting Fritz Lang's Metropolis vibes from that screenshot.

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Re: New Risen3D map AI_Base

Posted: Mon Mar 28, 2022 16:50
by sitters
A shot of the production line of human robots.
Animated, with four models.

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Re: New Risen3D map AI_Base

Posted: Thu May 19, 2022 12:33
by sitters
Wiped out by robots.

All 3D models with baked light for realisms. :)

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Re: New Risen3D map AI_Base

Posted: Fri May 20, 2022 14:38
by Enjay
Making the entire street scene using models is a an interesting approach. Unusual for a Doom-based game. It looks very cool.

Re: New Risen3D map AI_Base

Posted: Sun May 22, 2022 10:20
by sitters
yes,
it is Unusual, but buildings with only textures don't look good, there is no normal or bump mapping,
I like real 3D stuff, disadvantage is you need a good video card for rendering.

Re: New Risen3D map AI_Base

Posted: Thu May 26, 2022 13:53
by Enjay
Any idea what sort of video card will be the minimum required for this map?

I'm pretty sure that my GeForce RTX 2060 will be absolutely fine but it might be useful for people to know what kind of spec you are aiming for.

Re: New Risen3D map AI_Base

Posted: Sun May 29, 2022 6:55
by sitters
Oh yes,
I'm testing it out with an nvidia Geforce GTX 660 and nvidia Geforce GTX 1060.
And I keep at least 100 FPS spare for the models of the enemies and battles.