Ghostbusters Doom Revisited

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Ghostbusters Doom Revisited

Post by Janitor » Mon Jul 16, 2007 4:16

I have obtained permission from Scuba Steve to rework the Ghostbusters Doom to make it more modern and replace the old (failing) DeHacked patch. I have redone most of the weapons using decorate, just adding some cooler effects and the like, but I'd like to get some help on one of the weapons. I would like the PKE meter actually detect when ghosts are near. i was thinking that i should use an ACS script to determine if enemies of a certain TID are near, and it will give an inventory item that makes the PKE meter graphic behave differently...


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Post by Visplane_Overflow » Sun Jul 22, 2007 2:31

It looks like you've still got your Partial Invisibility sphere on, or maybe nobody knows how to help you. You should probably look elsewhere for assistance, Janitor.

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Post by wildweasel » Sun Jul 22, 2007 3:41

If it requires ACS, then there aren't very many people at the Armory that would be able to help you - so I'm going to do you a favor and punt this topic over to Projects, where more people are likely to see it.

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