Talk about our & your projects.
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- On the Dark side of the Moon
- Persecution Complex
- Posts: 123
- Joined: Sun Jul 08, 2007 17:16
- Location: Not in Kansas anymore
I have obtained permission from Scuba Steve to rework the Ghostbusters Doom to make it more modern and replace the old (failing) DeHacked patch. I have redone most of the weapons using decorate, just adding some cooler effects and the like, but I'd like to get some help on one of the weapons. I would like the PKE meter actually detect when ghosts are near. i was thinking that i should use an ACS script to determine if enemies of a certain TID are near, and it will give an inventory item that makes the PKE meter graphic behave differently...
- What can I do to get out of this chickenshit uniform?
- Posts: 108
- Joined: Thu Jun 29, 2006 23:17
- Location: Canadia
- Member, DRD Team
- DRD Team Admin (Inactive)
- Posts: 2132
- Joined: Wed Jun 29, 2005 22:00
- Location: the Admincave!
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