Page 1 of 1

Ghostbusters Doom Revisited

Posted: Mon Jul 16, 2007 4:16
by Janitor
I have obtained permission from Scuba Steve to rework the Ghostbusters Doom to make it more modern and replace the old (failing) DeHacked patch. I have redone most of the weapons using decorate, just adding some cooler effects and the like, but I'd like to get some help on one of the weapons. I would like the PKE meter actually detect when ghosts are near. i was thinking that i should use an ACS script to determine if enemies of a certain TID are near, and it will give an inventory item that makes the PKE meter graphic behave differently...

Help?

Posted: Sun Jul 22, 2007 2:31
by Visplane_Overflow
It looks like you've still got your Partial Invisibility sphere on, or maybe nobody knows how to help you. You should probably look elsewhere for assistance, Janitor.

Posted: Sun Jul 22, 2007 3:41
by wildweasel
If it requires ACS, then there aren't very many people at the Armory that would be able to help you - so I'm going to do you a favor and punt this topic over to Projects, where more people are likely to see it.